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Author Topic: HtH Fighters screwed as never before  (Read 7532 times)

runboy93

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Re: HtH Fighters screwed as never before
« Reply #30 on: January 10, 2012, 08:28:28 am »

HtH Heavy handers arent overpowered - they get smoked by 2 bursts before they can get close enough to punch a burster
This also depends on how strong both guys are (HtH and Burster)
How exactly you try to do dmg with normal burst to HtH guy who got high HP (10EN+Lifegivers)+2x toughness+Anticrit perks+high armor and drugs (Psycho+beer :D)

Yes you can shoot far away, but HtH got boost since this wipe.. and that is AC (Armor Class, maxed 90AC bluesuit)

But you are right that HtH normally die to burster.

Solar

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Re: HtH Fighters screwed as never before
« Reply #31 on: January 10, 2012, 09:13:33 am »

That situation is what in your face! Was created for
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Kharaam

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Re: HtH Fighters screwed as never before
« Reply #32 on: January 10, 2012, 09:24:15 am »

@Wallace
since this is a whining thread there is a must of people repeating themselves- would devs care for a single post saying "fix A and nerf B"?
belive me I read whole topics before I post in one!
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Wallace

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Re: HtH Fighters screwed as never before
« Reply #33 on: January 10, 2012, 11:56:16 am »

Runboy - i meant 2 guys on not high level (5-9) with limited resources (no beer nor psycho) one is burster one is HH HtH

Solar - i meant 2 bursts from farther than 1 hex

Kharaam - Lol since i started this thread i tried my best not to make it a "whine" thread (so i din't use quotes like "AAAARGHH. Danged devs!!11  How dare you make reqs for BROF/BHTHA so high!? you sack!!!11!" etc. but a resonable points. So oficially i'd like to cleave the whiners off from here (if i only could lol)
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Solar

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Re: HtH Fighters screwed as never before
« Reply #34 on: January 10, 2012, 01:21:59 pm »

Quote
But you are right that HtH normally die to burster.

I was replying to this bit. Bursters would usually fry you when you actually achieve what you are meant to be aiming for (getting within 1 hex), so that is why In your face! was made.

To combat bursters from over 1 hex you have the traditional method of making a tank (I'm actually toying with creating a new (high level) perk which stops AP reducing your DT) or you have the new option of making a dodger char and hoping you get in with enough HP left to beat his face in.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Kharaam

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Re: HtH Fighters screwed as never before
« Reply #35 on: January 10, 2012, 01:35:29 pm »

No hard feelings Wallace!

Everything is now fine Brof and bonus hth attacks are from 180% skill
you got AC to be able to reach enemy, and in your face to survive (give him a chance)

well done devteam!
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Blubber we miss You!!!
Re: HtH Fighters screwed as never before
« Reply #36 on: January 10, 2012, 02:12:02 pm »

new option of making a dodger char

that would be so awesome to keep at least a part of AC for HtH build when standing! In your face! is great idea, but will it work with "ranged" melee weapons like sledge hammer and spear? These weapons let you attack from 2 hex distance from your target and without AC and in your face! working you are dead meat :( 

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pistacja

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Re: HtH Fighters screwed as never before
« Reply #37 on: January 10, 2012, 02:19:18 pm »

that would be so awesome to keep at least a part of AC for HtH build when standing! In your face! is great idea, but will it work with "ranged" melee weapons like sledge hammer and spear? These weapons let you attack from 2 hex distance from your target and without AC and in your face! working you are dead meat :(

This makes one of the best melee weapons (supersledge) the worst weapon... would changing In Your Face (sometime in the future) to work on 2hexes while holding a 2hex range weapon be an option?
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Wallace

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Re: HtH Fighters screwed as never before
« Reply #38 on: January 10, 2012, 02:29:51 pm »

This makes one of the best melee weapons (supersledge) the worst weapon... would changing In Your Face (sometime in the future) to work on 2hexes while holding a 2hex range weapon be an option?

I actually see that as an opportunity to counter a foe's In Your Face! with spear/supersledge
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: HtH Fighters screwed as never before
« Reply #39 on: January 10, 2012, 02:39:29 pm »

I assure you, i read all the posts. At start i wasfor nerfing HH to the ground. Now i would rather tweak it a little. To make it little less awesome at lvl1 and same as it is (or better) for high lvls. But it's no longer game breaking for me.
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Wallace

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Re: HtH Fighters screwed as never before
« Reply #40 on: January 10, 2012, 02:42:01 pm »

Nah... It might be good within RT but it sucks in TB. So no need to tinker with it. HtH got a little upgraded and thanks to HH more interesting.
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craft, Craft, CRAFT! (armors)
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pistacja

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Re: HtH Fighters screwed as never before
« Reply #41 on: January 10, 2012, 02:42:24 pm »

I actually see that as an opportunity to counter a foe's In Your Face! with spear/supersledge

Well I don't know... when hth guy rushes at a hammeradin the first one will have full ac when at 2hex. With AC ~170 and no perception bonus for melee I suppose one could hit the brawler with 250+ skill. 
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Wallace

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Re: HtH Fighters screwed as never before
« Reply #42 on: January 10, 2012, 02:51:28 pm »

170 AC? You mean someone will actually want to sacrifice most perks to rise AC to a significant level, crippling the build for only not getting hit? Even so... whenever thatbuild would stopped running he'd be in serious trouble...

I won't believe wasting perks on AC is good idea unless you got a build for high AC to prove it that can do good in the harsh wasteland?
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craft, Craft, CRAFT! (armors)
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Roleplay!
...and most of all; DEATH TO NERFING!!!

LagMaster

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Re: HtH Fighters screwed as never before
« Reply #43 on: January 10, 2012, 06:07:51 pm »

1v1 200 AC ninjas with in your face will defeat moast of enemyes

for example, snipers, i can run with my -200 chance to be hited up in the front of the sniper and let in your face do it's job till i kill him
other example, bursters, same shit, longer combat

trowers allready have to stay far to avoid FF

EW like snipers

and against other HtH, well, an interesting fight
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Reiniat

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Re: HtH Fighters screwed as never before
« Reply #44 on: January 10, 2012, 06:21:04 pm »

Mithguar, Kharaam, Haraldx read the damn previous posts now won't you? This thread isn't that long to repeat something that was told already...

HtH Heavy handers arent overpowered - they get smoked by 2 bursts before they can get close enough to punch a burster
its truth, i normally carry a 10mm SMG in my second slot with any of mi alts (none of them SG) just to kill unarmed guys who gets too close, even with 45-60% SG im able to kill guys with 1 or 2 bursts. I feel like unarmed power is just an illusion :-X.
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