HtH is good now. Much better than before, thanks to chance of making really tough guy almost immortal against normal dmg, but two things are really screwed. Heavy handed guy can kill my crit HtH build without any chance for me. He can keep me down with unaimed hits for 3ap and I got no chance to escape or defend. Also absence of better crit for HtH makes unarmed critical build almost useless. I got problem with Haymaker to do some crits against headprotected enemy and if i make some, it almost never do some knock down/out/blindness etc.The knock down feature is really good idea, but i dont know why is only for Heavy Handed trait. Agains all ranged enemies it is the thing that HtH build missed for balance all the time. But HtH with Heavy H. vs HtH without it is absolutely unbalanced and gives ultimate advantage to the first one. One question at the end: Did someone recognized problem with unarmed and bindings? On my client the bindings for aiming are not working with unarmed attacks. Haymaker and other nowielding attacks are not aimed by them. Spiked knuckels are working properly.
If you want to make enemies, try to change something.
So if you don't plan to add Slayer or Sniper perk then why add this?
[like STR/2+((unarmed-80)/20))]