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Author Topic: HtH Fighters screwed as never before  (Read 7843 times)

Wallace

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HtH Fighters screwed as never before
« on: January 09, 2012, 09:49:44 am »

Since the end of world war 3, when human race was trying to struggle for survival, mankind initially have had 3 possible weapons of choice: Sticks, stones and their bare hands.

Every once in a while strugglers were able to rise their fighting skills by choosing a perk that helps with fighting and the most wanted was "Bonus HtH Attacks". It was availible to any survivor lucky enough not to die from any mutant/animal attacks, starvation or heatstroke...

However since last bomb fell on the wasteland that WIPEd most of the civilisation yet again changed humans and their way of learning...
They noticed that even to hit the eyes they needed much less that their prodecessors from before the "WIPE"

Skill you needed then to hit eyes for sure - about 175 unarmed (or melee)
Skill you need now -  125 unarmed

But now you have to invest enough skill points to rise it up another 100 which you cannot do without screwing your pugilist build... these are point you have to invest waste for a single purpose of getting a perk Bonus HtH Attacks

That makes no sense now does it? One way of getting high enough unarmed/melee to be useful would be to cause "HtH Evade" perks to be working ONLY when one IS NOT running.

Conclusion: Even with HTH evades working that way requiremants of Bonus HtH Attacks should be no more than 175% in skill

« Last Edit: January 09, 2012, 01:35:09 pm by Wallace »
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solid snake

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Re: HtH Fighters screwed as never before
« Reply #1 on: January 09, 2012, 09:59:41 am »

bonus HtH attacks 225% unarmed LOL
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Y0ssarian

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Re: HtH Fighters screwed as never before
« Reply #2 on: January 09, 2012, 11:08:46 am »

Ever try BvC in D2 HC with no 4pgem shield? It's more fun than trying to sneak up on someone carrying very big automatic weapon.
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power
Re: HtH Fighters screwed as never before
« Reply #3 on: January 09, 2012, 11:19:37 am »

Ever try BvC in D2 HC with no 4pgem shield? It's more fun than trying to sneak up on someone carrying very big automatic weapon.

 ;D
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Re: HtH Fighters screwed as never before
« Reply #4 on: January 09, 2012, 01:11:24 pm »

Just take that ridiculous new trait and knock them down with every single hit. scrap aiming just keep them on the floor with a rock whilst your buddies buthump them.
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Solar

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Re: HtH Fighters screwed as never before
« Reply #5 on: January 09, 2012, 01:18:15 pm »

It should be 180% required, I don't see that as a massive investment to get a large boost.

Heavy Handed knocking people down? Good.
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Quote from: Woodrow Wilson
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Wallace

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Re: HtH Fighters screwed as never before
« Reply #6 on: January 09, 2012, 01:24:10 pm »

Then what is the official version?

Level Perks

Bonus HtH Attacks
  • Ranks: 1
  • Generic requirements: Level at least 18, Unarmed or Melee Weapons at least 225
  • Description: You have learned the secret arts of the East, or you just punch faster. In any case, your Hand-to-Hand attacks cost 1 AP less to perform.
(...)

Lisac's perk list seems updated
« Last Edit: January 09, 2012, 01:27:52 pm by Wallace »
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Solar

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Re: HtH Fighters screwed as never before
« Reply #7 on: January 09, 2012, 01:31:41 pm »

Quote
It should be 180% required
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Quote from: Woodrow Wilson
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Wallace

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Re: HtH Fighters screwed as never before
« Reply #8 on: January 09, 2012, 01:44:11 pm »

If it was really changed this way you have my gratitude (devs)

However Solar don't you think that HtH Evades should work while standing? I mean it's hard to use your unarmed/melee skills for evading while running won't you agree?
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sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Solar

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Re: HtH Fighters screwed as never before
« Reply #9 on: January 09, 2012, 02:47:14 pm »

It was meant to be lowered a long with brof. Mustve been missed.

I don't think any perks will change for a good few weeks yet. Give them time to settle in
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

jodwig

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Re: HtH Fighters screwed as never before
« Reply #10 on: January 09, 2012, 02:54:32 pm »

It was meant to be lowered a long with brof. Mustve been missed.

I don't think any perks will change for a good few weeks yet. Give them time to settle in

Wait... so it was meant to be 180%, but due to overlooking it is 225% and many builds will be screwed for another few weeks because of that or I am just wrong?

EDIT: About Melee fighters, they are stronger than ever before, if you ask me, that's it :P
« Last Edit: January 09, 2012, 03:03:33 pm by jodwig »
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Solar

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Re: HtH Fighters screwed as never before
« Reply #11 on: January 09, 2012, 04:15:11 pm »

Its a bug, if you can't deal with them then a beta test is no place for you (there will be many more than this in the future)

Melee/hand to hand are more powerful now, I hope its safe to say
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: HtH Fighters screwed as never before
« Reply #12 on: January 09, 2012, 06:08:07 pm »

Its a bug, if you can't deal with them then a beta test is no place for you (there will be many more than this in the future)

Beta... beta never changes...

Here we go again:) So Solar, none of specially selected closed-beta testers didnt noticed that somethings wrong with requirements?

Im saying generally, i dont care about any hth perks, but you have to admit, that 225% skill requirement is riddicoulus, for everyone who ever tried such melee/unarmed build in fonline2238. Answer: that this not gonna be changed in fe weeks is fine for me, you have your schedule, and i accept that. But who had that brilliant idea to set this requirement first?
Before you propose me ban solution, i need to say that its shame, about 16months development to finally release something like that:)
and im not trolling... i can give u perfect solution.... lower the rquirement.
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Warpig

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Re: HtH Fighters screwed as never before
« Reply #13 on: January 09, 2012, 06:44:39 pm »

HtH is good now. Much better than before, thanks to chance of making really tough guy almost immortal against normal dmg, but two things are really screwed. Heavy handed guy can kill my crit HtH build without any chance for me. He can keep me down with unaimed hits for 3ap and I got no chance to escape or defend. Also absence of better crit for HtH makes unarmed critical build almost useless. I got problem with Haymaker to do some crits against headprotected enemy and if i make some, it almost never do some knock down/out/blindness etc.

The knock down feature is really good idea, but i dont know why is only for Heavy Handed trait. Agains all ranged enemies it is the thing that HtH build missed for balance all the time. But HtH with Heavy H. vs  HtH without it is absolutely unbalanced and gives ultimate advantage to the first one.

One question at the end: Did someone recognized problem with unarmed and bindings? On my client the bindings for aiming are not working with unarmed attacks. Haymaker and other nowielding attacks are not aimed by them. Spiked knuckels are working properly.
« Last Edit: January 09, 2012, 07:02:36 pm by Warpig »
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Solar

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Re: HtH Fighters screwed as never before
« Reply #14 on: January 09, 2012, 07:29:20 pm »

Quote
Here we go again:) So Solar, none of specially selected closed-beta testers didnt noticed that somethings wrong with requirements?

Lets try a little timeline.

They said its too high.
Based on that we decided to reduce the requirements of it and BRoF.
This one was missed in error.
Whine from some people.
You acting like a little bitch, trying for some reason to get banned.
Me posting this.
Perk fixed and server updated.

Quote
Also absence of better crit for HtH makes unarmed critical build almost useless

Better HTH criticals is not working? Its a better version of better criticals.


Quote
The knock down feature is really good idea, but i dont know why is only for Heavy Handed trait. Agains all ranged enemies it is the thing that HtH build missed for balance all the time. But HtH with Heavy H. vs  HtH without it is absolutely unbalanced and gives ultimate advantage to the first one.

I think they fill very different niches. Perhaps if you find better hth criticals/it is made to work (depending on what the problem is) then your opinion of the critical build will improve.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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