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HtH Fighters screwed as never before

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jodwig:

--- Quote from: Solar on January 09, 2012, 02:47:14 PM ---It was meant to be lowered a long with brof. Mustve been missed.

I don't think any perks will change for a good few weeks yet. Give them time to settle in

--- End quote ---

Wait... so it was meant to be 180%, but due to overlooking it is 225% and many builds will be screwed for another few weeks because of that or I am just wrong?

EDIT: About Melee fighters, they are stronger than ever before, if you ask me, that's it :P

Solar:
Its a bug, if you can't deal with them then a beta test is no place for you (there will be many more than this in the future)

Melee/hand to hand are more powerful now, I hope its safe to say

Chrupek:

--- Quote from: Solar on January 09, 2012, 04:15:11 PM ---Its a bug, if you can't deal with them then a beta test is no place for you (there will be many more than this in the future)

--- End quote ---

Beta... beta never changes...

Here we go again:) So Solar, none of specially selected closed-beta testers didnt noticed that somethings wrong with requirements?

Im saying generally, i dont care about any hth perks, but you have to admit, that 225% skill requirement is riddicoulus, for everyone who ever tried such melee/unarmed build in fonline2238. Answer: that this not gonna be changed in fe weeks is fine for me, you have your schedule, and i accept that. But who had that brilliant idea to set this requirement first?
Before you propose me ban solution, i need to say that its shame, about 16months development to finally release something like that:)
and im not trolling... i can give u perfect solution.... lower the rquirement.

Warpig:
HtH is good now. Much better than before, thanks to chance of making really tough guy almost immortal against normal dmg, but two things are really screwed. Heavy handed guy can kill my crit HtH build without any chance for me. He can keep me down with unaimed hits for 3ap and I got no chance to escape or defend. Also absence of better crit for HtH makes unarmed critical build almost useless. I got problem with Haymaker to do some crits against headprotected enemy and if i make some, it almost never do some knock down/out/blindness etc.

The knock down feature is really good idea, but i dont know why is only for Heavy Handed trait. Agains all ranged enemies it is the thing that HtH build missed for balance all the time. But HtH with Heavy H. vs  HtH without it is absolutely unbalanced and gives ultimate advantage to the first one.

One question at the end: Did someone recognized problem with unarmed and bindings? On my client the bindings for aiming are not working with unarmed attacks. Haymaker and other nowielding attacks are not aimed by them. Spiked knuckels are working properly.

Solar:

--- Quote ---Here we go again:) So Solar, none of specially selected closed-beta testers didnt noticed that somethings wrong with requirements?
--- End quote ---

Lets try a little timeline.

They said its too high.
Based on that we decided to reduce the requirements of it and BRoF.
This one was missed in error.
Whine from some people.
You acting like a little bitch, trying for some reason to get banned.
Me posting this.
Perk fixed and server updated.


--- Quote ---Also absence of better crit for HtH makes unarmed critical build almost useless
--- End quote ---

Better HTH criticals is not working? Its a better version of better criticals.



--- Quote ---The knock down feature is really good idea, but i dont know why is only for Heavy Handed trait. Agains all ranged enemies it is the thing that HtH build missed for balance all the time. But HtH with Heavy H. vs  HtH without it is absolutely unbalanced and gives ultimate advantage to the first one.
--- End quote ---

I think they fill very different niches. Perhaps if you find better hth criticals/it is made to work (depending on what the problem is) then your opinion of the critical build will improve.

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