I really think that crafting should be harder. Not more tedious, but harder. Timeouts can stay as they are, but some resources are just too easy to obtain. That's why we need such ridiculously long timeouts. If i.e. ore or minerals wouldn't just lie around every mountain and junk in every city...
If you want to make enemies, try to change something.
Aye, I had the same thought when I was working out the next update to the system. It should see increased speed of production for the higher levels of items by up to 30% (and thus lowered timeouts), but gathering for such items will be in fixed maps, which can therefore be located further away from crafting centres/made dangerous due to NPC threats*/open to PvPHopefully this will make gathering for stuff more interesting and the wait for timeouts less frustrating, whilst also preserving the "safe" way of crafting at lower levels for those that prefer the current way it works.*Edit: Which is kind of related to this idea too.
make your game enjoyable not fucking tedious...now I have to make more crafting alts so I can craft fasterwhen you have to do that there is something wrong with the game design..
Solar, if you ever want us players fear and fight for resources, make at least more than one or two mines on the whole map. They will be camped by PKs anyway so we should have a choice between risking to be killed or travelling half the map.
Anti Alt should stop that being the case, gathering timeouts are generally less than the 10 minutes (that should be) needed to switch alts. Its more a case of that not working well, or us not being NAZI enough to ban people yet.