Well, sorry for my bad English I guess i am not genuis with this idea, but i suggest to reduce the time out in half or to delete it at all. I know, that this time out was uncluded opposite to players with many characters ('multovodi' as we call them) and overflowing 2238 by hi tech things. But it doesn't solve the problem mainly. It only caused dishonest competition. F.E. I am a GM with 10 people in my organization. No one is multovod and all of us are crafters. Each of one crafts 1 combat armor. What can crafters do in this huge time out exceapt drinkind cofe? Em... They even can't to mine some resources. My friend is a GM with 5 people in organization. All of them have 2 alts. Each of them crafts 1 CA and +2CA from alts. In time between timeouts they can gain exp for their alts. So, you see? We have 10 CA from 10 people opposite 15 CA from 5 and this is the simplest example. It seems like Timeouts PUSH players to have some alts. Is this correct? I don't think so. I agree that it is necessary to do something with overflowing, but may be not in this way?
Nice_Boat,So +1? =)
Well, i find crafting being O.K.
How do you cope with the endless gathering cycle?
Easy. I gather materials while doing other stuff, wether its PVP or PVE. All you need is a decent carry weight, a sledge and here you go. When i decide goin killin deathclaws in caves, i pick a sledge. When im done i come back with 5k gained xp and like 20 iron ore. Overweight doesnt matter much anyway.