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Author Topic: Reduce the craft timeouts  (Read 5385 times)

Reduce the craft timeouts
« on: January 31, 2010, 09:24:41 am »

Well, sorry for my bad English :)

I guess i am not genuis with this idea, but i suggest to reduce the time out in half or to delete it at all. I know, that this time out was uncluded opposite to players with many characters ('multovodi' as we call them) and overflowing 2238 by hi tech things. But it didn't solve the problem mainly. It only caused dishonest competition.
 F.E. I am a GM with 10 people in my organization. No one is multovod and all of us are crafters. Each of one crafts 1 combat armor. What can crafters do in this huge time out exceapt drinkind cofe? Em... They even can't to mine some resources.
 My friend is a GM with 5 people in organization. All of them have 2 alts. Each of them crafts 1 CA and +2CA from alts. In time between timeouts they can gain exp for their alts.
 So, you see? We have 10 CA from 10 people opposite 15 CA from 5 and this is the simplest example. It seems like Timeouts PUSH players to have some alts. Is this correct? I don't think so. I agree that it is necessary to do something with overflowing, but may be not in this way?
« Last Edit: January 31, 2010, 02:51:22 pm by Gefest »
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Nice_Boat

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Re: Reduce the craft timeouts
« Reply #1 on: January 31, 2010, 09:35:07 am »

Well, sorry for my bad English :)

I guess i am not genuis with this idea, but i suggest to reduce the time out in half or to delete it at all. I know, that this time out was uncluded opposite to players with many characters ('multovodi' as we call them) and overflowing 2238 by hi tech things. But it doesn't solve the problem mainly. It only caused dishonest competition.
 F.E. I am a GM with 10 people in my organization. No one is multovod and all of us are crafters. Each of one crafts 1 combat armor. What can crafters do in this huge time out exceapt drinkind cofe? Em... They even can't to mine some resources.
 My friend is a GM with 5 people in organization. All of them have 2 alts. Each of them crafts 1 CA and +2CA from alts. In time between timeouts they can gain exp for their alts.
 So, you see? We have 10 CA from 10 people opposite 15 CA from 5 and this is the simplest example. It seems like Timeouts PUSH players to have some alts. Is this correct? I don't think so. I agree that it is necessary to do something with overflowing, but may be not in this way?

The entire concept of overflowing is just bullshit. There are people who are going to keep with mid-high tier gear no matter how long it takes to craft it, people who some gear and stick to it and people who are just poor and can't really have it yet (who are going to be a majority anyway). As long as the gear isn't FREELY available you're not going to see CA or even leather jackets replacing bluesuits in NCR. As far as removing or reducing timeouts goes - I couldn't agree more, especially for ammo.

avv

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Re: Reduce the craft timeouts
« Reply #2 on: January 31, 2010, 10:43:53 am »

Last major crafting problem is the fact that you are trapped in a nasty cycle if you want to maximize the production. You find a gathering place, gather, wait the cooldown during which you can't do much else than preparing to gather again. You run in empty encounter maps, visit cities or bases briefly and head back to wastes again. Crafting doesn't have much surprises or interesting things going on. It's repetitive and resembles work.
However the end tier product cooldown is okay feature, there has to be some maximum speed which prevents players who are too obsessed with this game from ruining the economy.
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Re: Reduce the craft timeouts
« Reply #3 on: January 31, 2010, 10:46:20 am »

Nice_Boat,So +1? =)
« Last Edit: January 31, 2010, 10:47:59 am by Gefest »
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Nice_Boat

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Re: Reduce the craft timeouts
« Reply #4 on: January 31, 2010, 10:51:55 am »

Nice_Boat,So +1? =)
Yeah, very much so.
Re: Reduce the craft timeouts
« Reply #5 on: January 31, 2010, 11:25:14 am »

+2
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Re: Reduce the craft timeouts
« Reply #6 on: January 31, 2010, 11:32:14 am »

Well, i find crafting being O.K. except for 5mm ammo. I suppose yeah, the crafting cooldown kills armor crafters, but as for a BG crafter, its not that burdening to me.
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avv

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Re: Reduce the craft timeouts
« Reply #7 on: January 31, 2010, 02:15:29 pm »

Well, i find crafting being O.K.

How do you cope with the endless gathering cycle?
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Re: Reduce the craft timeouts
« Reply #8 on: January 31, 2010, 03:45:15 pm »

just make some metal armor and go to city so some bastard shot u in like 10seconds cos he got minigun then again gather mats for another one. wasteland is cruel and i like it here  ;D  but crafting/gathering IS sometimes pain in a#$ for little gangs who dont have aspirations for pvp /time for all night gathering or use bots
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Re: Reduce the craft timeouts
« Reply #9 on: January 31, 2010, 04:13:12 pm »

Yeah. And in honest player's ass too.
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Re: Reduce the craft timeouts
« Reply #10 on: January 31, 2010, 04:17:01 pm »

Crafting timeouts are fine for simple weapons and armors. Problem is with ammunition and upgrading stuff.

While ammunition is more like gameplay issue, upgrades times are just plain stupid. What will take more time? Creating brand you weapon/armor from junk, parts and skins or adding extended magazine or extra layer of protection?

I mean c'on xp for upgrades is already really low, why those retarded cooldowns?
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Re: Reduce the craft timeouts
« Reply #11 on: January 31, 2010, 04:28:19 pm »

true true
crafting times of upgrades should equal their effort, so they should be much lower that crafting a new piece of weapon/armor
and ammunitions crafting time should also be redefined, especially 5mm
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Bantz

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Re: Reduce the craft timeouts
« Reply #12 on: January 31, 2010, 05:16:04 pm »

The problem with 5mm is that for minigunner its realy hard to get the ammo, but for the SG its quite ok, comparing to other types of ammo. If there would be change to the ammo crafting system, it has to be global. Maybe lowering cooldowns for all ammo to 1/2 would be sufficient. 
Re: Reduce the craft timeouts
« Reply #13 on: January 31, 2010, 05:20:51 pm »

Quote
How do you cope with the endless gathering cycle?

Easy. I gather materials while doing other stuff, wether its PVP or PVE. All you need is a decent carry weight, a sledge and here you go. When i decide goin killin deathclaws in caves, i pick a sledge. When im done i come back with 5k gained xp and like 20 iron ore. Overweight doesnt matter much anyway.
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Re: Reduce the craft timeouts
« Reply #14 on: January 31, 2010, 05:29:32 pm »


Easy. I gather materials while doing other stuff, wether its PVP or PVE. All you need is a decent carry weight, a sledge and here you go. When i decide goin killin deathclaws in caves, i pick a sledge. When im done i come back with 5k gained xp and like 20 iron ore. Overweight doesnt matter much anyway.

But do you agree that the gathering process itself isn't much of a joyride? You run to places, do simple tasks there, leave the place and wonder what to do during these 1-6 minutes.
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