But do you agree that the gathering process itself isn't much of a joyride? You run to places, do simple tasks there, leave the place and wonder what to do during these 1-6 minutes.
Easy. I gather materials while doing other stuff, wether its PVP or PVE. All you need is a decent carry weight, a sledge and here you go. When i decide goin killin deathclaws in caves, i pick a sledge. When im done i come back with 5k gained xp and like 20 iron ore. Overweight doesnt matter much anyway.
If you want to make enemies, try to change something.
The cycle is what you make it, I guess. I'm like quentin, I gather as go. Though as we always say, we need more stuff "to do"
What about perks to enhance a player's crafting ability in a certain field? Like, say, 'Chemist' would reduce the cooldown, the material cost and increase the amount of chems produced per batch.Hell, why not make perks the main basis of crafting, with NPC trainers just improving the player's knowledge?
We'd see even more alts. I mean so far it's possible to run fighter crafter who isn't all that awful. But if perks would be required to craft properly, it'd be the end of single chars. But if there was a way to implement crafting related perks without encouraging alts, it'd rock.
I think that's because of how small the pool of useful perks are. I mean, there's only about 10 people use out of, what? 30? 40 perks total?