@Stration
I'm doing basically the same thing, except that I also reinforce my message by actually killing them and looting/disassembling their belongings.
As long as you explain them a thing or two, It's fine by me. I still think it's pretty weak - taking advantage of the weakest - but at least they have an actual possibility of learning something about the game.
You're being sardonic, but yes, that *is* pretty much the way it goes. If you kill a guy, he sees that he can be killed. Should you follow him to his tent, he suddenly realizes that he can be followed to his tent. Although explaining things might seem to be a viable method of teaching newbies, you have to remember that the vast majority of new players here either have a very limited command of English, or are completely unwilling to engage in any conversation whatsoever (the latter often stemming from the former). In a nutshell, if you only explain things to them, it *might* help them; if you demonstrate things to them, it *will* help them.
You're missing the point here. If they don't know why or how they've been killed, they won't learn anything. Let's say they've been followed and killed but haven't met anyone who would explain them how it happened or how to avoid it yet. So they fall for that again. Maybe they don't even see icons above their heads indicating if someone follows them. You really want to call it lack of willingness to learn? You really think that should be punished by using their lack of knowgledge over and over again? Cause I, again, think it's just weak. Maybe theres another thing in it, but I'll get to that.
The arguments you've used only further substantiate my point of view. It's true that FO differs from any other game of its kind, but that is *precisely* the reason why we should not treat new players any different than we treat those that have been around for, let's say, a year or two.
That would be a good way of thinking if we had actually 600 real players right now, not 400 alts of ten people. Also - I'm not saying - don't kill people, I repeat - play the game playerbase-wise aswell.
And also - I know I might be boring with the RP attitude, but if I were an awesome, superhandsome and supercool badass coldblood killer, like most of players here, I would just feel... I don't know... stupid - robbing a fcking shovel and a pack of cigarettes...
I can see your point, but you're incorrect.
You can do better that that, but okay - I'm gonna correct myself:
Anyway, I think I understand what you're trying to say, but It's still justifying yourself for doing a nasty, nasty things in my point of view.
Did that fix it for you or you want me to write some more obvious stuff?
That's the part of what I'm saying where most people get me wrong. This is a game. There is *no* victim-oppressor relationship here.
OFCOURSE there is, dude. You're playing with the same full-of-flaws people that you meet in your life and most of them are not able to look on the whole thing from the right perspective. (I should also mention here, that neither of us can be sure if we have the right perspective, obviously.) They WILL feel humiliated and they WILL get angry not understanding what's going on and why they get constantly killed.
I agree that wasteland should be harsh though. And unfortunatelly I cant think of anny flawless method of combining introducing people to the harsh world of "big bad muthafuckaz", and letting them taste as much bullets as possible when the time comes.
I think the main difference in our thinking is - You seem to expect every player to be hardcore-gamer or/and someone very bright when it comes to understanding computers, interfaces etc. Like casual players were something worse.
Oh. And at the end - Keep in mind my not-so-perfect english
I think we would save ourselves some keyboard hits if not for the language issues :>