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Author Topic: Whats up with new players?  (Read 6847 times)

Stration

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Re: Whats up with new players?
« Reply #15 on: January 08, 2012, 07:07:59 pm »

like you never did that and you always knew how the things are done around here?
There are so many readily accessible articles on "how to not suck," both here on the forum and on our wiki, that anyone smarter than a mutated brahmin can easily educate themselves and, guess what, not suck when playing the game.

Therefore, there's no justifying NOOBS who let others enter their tents, attempt to strike up conversations in random encounters (both with players and NPCs), do not move away when someone tries to steal from them, etc., etc.
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Re: Whats up with new players?
« Reply #16 on: January 09, 2012, 02:15:24 am »

Cpt. Rookie, Oblivion is a women, MS Paint fail. anyway i really tried to play good, but the new crafting system practically forces you to murder for get stuff, as example i need 5 metal parts to make a sharpened spear, 4 to make throwing knifes...so if mines are depleted, were am i supposed to find those resources?

If you had half a brain, you could figure it out fairly quickly.  I've quickly gathered over 30 metal parts and alloys, and have never hit a mine or killed someone for those mats.

You might try to make use of your Science skill.

But hey, like someone said earlier... being an idiot doesn't just apply to new players, huh?

We all suffer from it sometimes...
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Iguana Pete's sister

Re: Whats up with new players?
« Reply #17 on: January 09, 2012, 02:16:49 am »

@Stration

I'm sorry. How does the ignorance of others justify the stuff you do?
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Gaizk

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Re: Whats up with new players?
« Reply #18 on: January 09, 2012, 04:29:07 am »

If you had half a brain, you could figure it out fairly quickly.  I've quickly gathered over 30 metal parts and alloys, and have never hit a mine or killed someone for those mats.

You might try to make use of your Science skill.

But hey, like someone said earlier... being an idiot doesn't just apply to new players, huh?

We all suffer from it sometimes...

Sorry to burst your bubble, but my stash of mint condition tommy guns wont fire unless I chamber bullets in it.

I myself have around 50 metal parts and 30 alloys from dissasembling every bit of junk, however I havent got hold of a single piece of mineral to make gunpowder with. Mining IMO has always been about making ammo nothing else, even the armors are easy to come by if you trade lead for them (if you catch my meaning) but hot lead takes care and consideration to acquire. I might add specially now that we all need it to level our characters up
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I think it's much better now. It's strange to see how everyone is a millionare in a wasteland..
Re: Whats up with new players?
« Reply #19 on: January 09, 2012, 07:53:43 am »

Sorry to burst your bubble, but my stash of mint condition tommy guns wont fire unless I chamber bullets in it.

I myself have around 50 metal parts and 30 alloys from dissasembling every bit of junk, however I havent got hold of a single piece of mineral to make gunpowder with. Mining IMO has always been about making ammo nothing else, even the armors are easy to come by if you trade lead for them (if you catch my meaning) but hot lead takes care and consideration to acquire. I might add specially now that we all need it to level our characters up

THIS I can definitely agree with.  Minerals are needed big time for ammo.  I would like to be able to cannibalize the ammo I don't use to get GP/AGP to craft the ammo I DO use.

At the moment, all my ammo has been scavenged/farmed from encounters.  While this is doable, it's tedious and just sucks.

He was specifically talking about metal parts and alloys in his post, though.  If he had mentioned ammo, I would have nodded in agreement, and maybe even posted a "+1".

He wants to make spears and knives... well, no GP needed.  In fact those items specifically are very easy to farm, anyway.

So while you're completely right, and I agree... my point still stands due to the specific nature of his problem.

Of course, I kill players all the time, so that's not an issue.
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Stration

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Re: Whats up with new players?
« Reply #20 on: January 09, 2012, 01:04:44 pm »

@Stration

I'm sorry. How does the ignorance of others justify the stuff you do?
It's not about their ignorance, it's about their unwillingness to learn. And it does not justify 'the stuff I do' so much as it actually necessitates it.

Have you ever heard the term 'tough love' by any chance? I'm like a loving parent that punishes his/her children for doing what they shouldn't do, or not doing things they should be doing, because that's what's in my children's best interest.

Edit: also, a note to moderators here: please kindly stop deleting my posts, they don't violate any of the forum rules, never did, never will be. Instead, whenever you disagree with my point of view, feel invited to join the discussion.
« Last Edit: January 09, 2012, 01:12:09 pm by Stration »
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Re: Whats up with new players?
« Reply #21 on: January 09, 2012, 01:27:47 pm »

It's not about their ignorance, it's about their unwillingness to learn. And it does not justify 'the stuff I do' so much as it actually necessitates it.

Have you ever heard the term 'tough love' by any chance? I'm like a loving parent that punishes his/her children for doing what they shouldn't do, or not doing things they should be doing, because that's what's in my children's best interest.

I have never heared bigger BS, than this... . Your best interest is to simply rape newcommers from their collected stuff, and they are learning anyway, and big part of this "noobs" will do the same to others just because someone did it to them before... you know, this is how it works... in prison.

New players are NEW, its not surprize that they will try to comunicate instead of running from every player that they meet outside guarded towns.
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Stration

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Re: Whats up with new players?
« Reply #22 on: January 09, 2012, 01:59:44 pm »

I have never heared bigger BS, than this... . Your best interest is to simply rape newcommers from their collected stuff, and they are learning anyway, and big part of this "noobs" will do the same to others just because someone did it to them before... you know, this is how it works... in prison.
You get it all so terribly wrong now, but don't give up, think[box], and you will learn.
New players are NEW, its not surprize that they will try to comunicate instead of running from every player that they meet outside guarded towns.
That's what I'm there for, doing what I'm doing. Everything's in its right place, so to speak.
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Wichura

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Re: Whats up with new players?
« Reply #23 on: January 09, 2012, 03:35:42 pm »

I have never heared bigger BS, than this... . Your best interest is to simply rape newcommers from their collected stuff, and they are learning anyway, and big part of this "noobs" will do the same to others just because someone did it to them before... you know, this is how it works... in prison.

New players are NEW, its not surprize that they will try to comunicate instead of running from every player that they meet outside guarded towns.
As self proclaimed Mother Theresa of Wastes I have to disagree in some parts. I mean yeah, raping newbies "for teh lulz" might seem a bit retarded, but if they are stubborn and smart enough, they will do anything they can to not fall into the same shit again: using preview, scouting the place, learning when and where it's safe to go or not. It comes sometimes after close-to-ragequits feelings, but there is many other games, much easier than this one.

I help newcomers since two years now and the worst thing you can do is give them everything at once (expensive guns, cars, fancy clothes, shitloads of ammo) and carrying them around all the time. Barely anyone would learn how to be self-sufficient that way. Much wiser is to give a newcomer advices, tips, starter set (10 brahmin hides, easy-to-get-if-you-lose-it gun, maybe some tools), so they can see for themselves what is like to be a real Wastelander, not HelloKittyLander.
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Nie biegaj za stadem.

Re: Whats up with new players?
« Reply #24 on: January 09, 2012, 03:47:27 pm »

@Stration

When I used to play the game more often, I happened to follow some folks into the tent just to tell them they have to beware and explain them how to get rid of tent followers. When I saw someone who seemed to be lost, I offered help with getting brahmin hides for example, using the time given to explain most simple rules by the way. I've actually seen those players later and they were doing pretty good, and *were still playing*.

You know what? It might be just another bullshit from my side, but I'm pretty sure they've learned more that way. I've heard that stuff already "They should thank me for robbing them, that way they learn how to play" - cause yeah... when you're new to the game and someone just happens to come to your tent and shoot you in the face to rob everything you were working for since you started, the first thing that comes to your mind is:

"Oh damn, I should know theres probably some following system and probably the best way to avoid it is to look at the window where i probably will se whos after me while I'm on the world map. It doesnt matter I didnt realise theres such window yet, since everything is new to me but I guess I could have read the fucking manual, since this is obviously the very first thing EVERY player do, when starting the new game in order to see if its fun or not. Gee, thank God some wonderfully helpfull guardian angel robbed me from everything I had to offer me this valuable lesson. When I think about it I should probably reconsider what that "tickling" thing means, cause I was sure it's healing but after such a wonderfull experience I probably should guess.... Wait a second, that must be stealing from me! It's so obvious now!"

You probably should also remember that people new to FOnline probably never experienced such "hardcore" MMO before and they are used to a bit different sort of players. I'm not saying all people playing FOnline should act as saints, but making every new player hate this game, cause you abuse existing system and act like a total dickhead (im not trying to be rude, just imagine how those poor bastards feel) is not really... hmm... playerbase-wise. And also - when you rob people, you could at least try to do it RolePlay way - that way they could at least remember the whole thing as a "robbery", not "some asshole stealing my stuff" - well... They could actually see it as a feature of this game, not other players hunting newbies/abusing the game. Once again, try to see it from the begginer's point of view. After all you' could have some more challanging game a bit later - if you give them a chance to actually like the game.

Anyway, I think I understand what you're trying to say, but It's still justifying yourself for doing a nasty, nasty things.

And also, theres a polish statement that "Każda ofiara staje się katem" - every victim becomes executioner with time or something like this. It's true and fcking annoying in real life so why would it work and also be fucking annoying here?

Other than that, peace, bro!
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Izual

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Re: Whats up with new players?
« Reply #25 on: January 09, 2012, 04:48:57 pm »

I'd also be very interested in seeing these "huge nice greatly interesting beginners guides", because I don't know of any. Of course the wiki teaches a few tricks and there are a few (outdated, though) mining guide, but there's no guide to explain how to make caps easily and how to avoid being ganked. The "beginners should have know, there are a lot of ways to learn that" thing is just a lame excuse to make others suffer just as you did. Not saying you shouldn't actually kill any beginner, but helping newbies is just common sense for anyone that would like to see more players on the server.
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Haraldx

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Re: Whats up with new players?
« Reply #26 on: January 09, 2012, 05:12:41 pm »

how to make caps easily
Even older users don't seem to know that since wipe. All I can say is this wipe has gave people more interaction between each other. Who would have thought people would want to trade 2 regular alloys? But it's true, I traded them for 3 metal parts. He helped me get my spiked knuckles, I helped him to make his flamer. But how did I get those 2 alloys? Oh, some dude in NCR just started throwing around some stuff, and he also threw out 2 .44 magnums. Dissasemble ---> get parts ---> trade with others. After having hard hours of trying to get more metal parts for my tools of destruction, I just couldn't do it and started murdering pretty much everyone who I saw.
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I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.
Re: Whats up with new players?
« Reply #27 on: January 09, 2012, 09:18:16 pm »

You get it all so terribly wrong now, but don't give up, think[box], and you will learn.

You just justify your deeds, for me all what you create arround it its simply called BS and it has nothing 2 do with outside the box thinking. If you ever think to start your own religion, stop, you will flood people with truisms and pointless ideas - and you know, angry people are dangerous.

I respect people who can admit, "yes Im killing noobs, mid and old players coz its fun, its my way to play" - I might not agree but at least I respect their point of view.


@Mother Theresa of the Wastes
I was refering to Stration's post and to be honest you havent disagreed with me, actually we share same point of view, at least in this case.
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Stration

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Re: Whats up with new players?
« Reply #28 on: January 10, 2012, 12:54:46 pm »

When I used to play the game more often, I happened to follow some folks into the tent just to tell them they have to beware and explain them how to get rid of tent followers.

I'm doing basically the same thing, except that I also reinforce my message by actually killing them and looting/disassembling their belongings.

when you're new to the game and someone just happens to come to your tent and shoot you in the face to rob everything you were working for since you started, the first thing that comes to your mind is:


You're being sardonic, but yes, that *is* pretty much the way it goes. If you kill a guy, he sees that he can be killed. Should you follow him to his tent, he suddenly realizes that he can be followed to his tent. Although explaining things might seem to be a viable method of teaching newbies, you have to remember that the vast majority of new players here either have a very limited command of English, or are completely unwilling to engage in any conversation whatsoever (the latter often stemming from the former). In a nutshell, if you only explain things to them, it *might* help them; if you demonstrate things to them, it *will* help them.

You probably should also remember that people new to FOnline probably never experienced such "hardcore" MMO before and they are used to a bit different sort of players. (...)
The arguments you've used only further substantiate my point of view. It's true that FO differs from any other game of its kind, but that is *precisely* the reason why we should not treat new players any different than we treat those that have been around for, let's say, a year or two.

Anyway, I think I understand what you're trying to say, but It's still justifying yourself for doing a nasty, nasty things.
I can see your point, but you're incorrect.


And also, theres a polish statement that
(...) every victim becomes executioner with time or something like this. It's true and fcking annoying in real life so why would it work and also be fucking annoying here?
That's the part of what I'm saying where most people get me wrong. This is a game. There is *no* victim-oppressor relationship here. If you insist on using this sort of analogy, use that of a hunter and the prey.

The bottom line is that in any online game, new players typically realize from the very beginning that they are indeed ideal prey for the seasoned veterans, in one way or another, but what usually keeps them from quitting is the desire to become 'a hunter' as well. Becoming 'a hunter' doesn't necessarily mean becoming "that asshole PK from the neighborhood," they might just as well choose the noble path of anti-PK'ing. It's also worth mentioning that if you hand everything on a platter to your new players, they will soon lose interest.

As a rule of thumb, we should always assume that if someone decided to play a game based on Fallout/Fallout 2, they know what they're doing and expect no form of preferential treatment from anybody.
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Re: Whats up with new players?
« Reply #29 on: January 10, 2012, 01:42:57 pm »

@Stration

Quote
I'm doing basically the same thing, except that I also reinforce my message by actually killing them and looting/disassembling their belongings.

As long as you explain them a thing or two, It's fine by me. I still think it's pretty weak - taking advantage of the weakest - but at least they have an actual possibility of learning something about the game.

Quote
You're being sardonic, but yes, that *is* pretty much the way it goes. If you kill a guy, he sees that he can be killed. Should you follow him to his tent, he suddenly realizes that he can be followed to his tent. Although explaining things might seem to be a viable method of teaching newbies, you have to remember that the vast majority of new players here either have a very limited command of English, or are completely unwilling to engage in any conversation whatsoever (the latter often stemming from the former). In a nutshell, if you only explain things to them, it *might* help them; if you demonstrate things to them, it *will* help them.

You're missing the point here. If they don't know why or how they've been killed, they won't learn anything. Let's say they've been followed and killed but haven't met anyone who would explain them how it happened or how to avoid it yet. So they fall for that again. Maybe they don't even see icons above their heads indicating if someone follows them. You really want to call it lack of willingness to learn? You really think that should be punished by using their lack of knowgledge over and over again? Cause I, again, think it's just weak. Maybe theres another thing in it, but I'll get to that.

Quote
The arguments you've used only further substantiate my point of view. It's true that FO differs from any other game of its kind, but that is *precisely* the reason why we should not treat new players any different than we treat those that have been around for, let's say, a year or two.

That would be a good way of thinking if we had actually 600 real players right now, not 400 alts of ten people. Also - I'm not saying - don't kill people, I repeat - play the game playerbase-wise aswell.

And also - I know I might be boring with the RP attitude, but if I were an awesome, superhandsome and supercool badass coldblood killer, like most of players here, I would just feel... I don't know... stupid - robbing a fcking shovel and a pack of cigarettes...
Quote
I can see your point, but you're incorrect.

You can do better that that, but okay - I'm gonna correct myself:

Anyway, I think I understand what you're trying to say, but It's still justifying yourself for doing a nasty, nasty things in my point of view.

Did that fix it for you or you want me to write some more obvious stuff?

Quote
That's the part of what I'm saying where most people get me wrong. This is a game. There is *no* victim-oppressor relationship here.

OFCOURSE there is, dude. You're playing with the same full-of-flaws people that you meet in your life and most of them are not able to look on the whole thing from the right perspective. (I should also mention here, that neither of us can be sure if we have the right perspective, obviously.) They WILL feel humiliated and they WILL get angry not understanding what's going on and why they get constantly killed.

I agree that wasteland should be harsh though. And unfortunatelly I cant think of anny flawless method of combining introducing people to the harsh world of "big bad muthafuckaz", and letting them taste as much bullets as possible when the time comes.

I think the main difference in our thinking is - You seem to expect every player to be hardcore-gamer or/and someone very bright when it comes to understanding computers, interfaces etc. Like casual players were something worse.

Oh. And at the end - Keep in mind my not-so-perfect english ;) I think we would save ourselves some keyboard hits if not for the language issues :>
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