Other > Suggestions
Behold: scout (or scouting) profession
Kolex:
This is great idea, nice work Vedares... :)
I have few suggestions though... collecting resources for a car and crafting one would really be a huge job, but a lot easier if you could find wrecked cars somewhere that are repairable.
So I would combine the list u made with the different kinds of car wrecks. As for example,
level 2 scout would be able to combine car wreck some and parts and brahmins and make a caravan. You can use the caravan to move the wrecks you find near big cities on some safe or convenient place.
Also , if you finally make your own car , it would really be a bagger (due to a lot o resources needed) if someone still it from you.
so...
level 3 scout can make car alarm, or some other kind of car protection system >D
Cheers!
P>S> also, add some science and repair requirements....
merkhad:
I love the idea too. I always likes scout professions in games, and this suggestion is just awesome.
[EDIT] After Kolex's suugestions, it wouldn't be a bad idea to decrease the prerequisites in Outdoorsman and include repair, as the profession is quite well oriented towards craft. I'm not sure about making it easier to make cars using wrecked items, as it really should be something hard and time consuming, before turning cities main entrances into parking lots.
UbiValkin:
--- Quote from: Nyan on February 18, 2010, 06:53:11 pm ---
Geiger counter is was always so useless I don't even know why did they put it into the game anyway.
Same goes for rubber boots, they have difficult to get items needed for crafting and are as useless as broken rubber doll.
--- End quote ---
Yeah, i saw somewhere in "Suggestions", or may be somewhere else, someone said about caves, where is alot radiation, etc. Also need to add some encounters (may be in special places, where live centaurs, floaters, fire geckos and deathclaws) with radiactive wastes.
About +2 speed for move, when boots in hand... i think it's too much. Better allow to walk on radiation and take 0 damage, till boots melts, like in standart F2.
Geiger will help to detect radiation at caves, and may be some encounters.
vedaras:
--- Quote from: merkhad on February 18, 2010, 07:02:13 pm ---I love the idea too. I always likes scout professions in games, and this suggestion is just awesome.
[EDIT] After Kolex's suugestions, it wouldn't be a bad idea to decrease the prerequisites in Outdoorsman and include repair, as the profession is quite well oriented towards craft. I'm not sure about making it easier to make cars using wrecked items, as it really should be something hard and time consuming, before turning cities main entrances into parking lots.
--- End quote ---
Well yeah repair could be added, but still im not a developer and im not gonna add it into game, so despite i agree with you in this, i will left these requirements unchanged :> And for example for brotherhood armor you need 18 alloys 15 metal parts and 12 fiber, and its base price is 30k and you can lose ba very easy even in ncr if minigunner kills you or suicides you know, so cars prices are 75k and 80k so i dont see why they should have exceptions when other items dont, cars should be able to be stolen.
Badger:
How about a new type of encounter is added. RADIATION ENCOUNTERS. Just entering them gets you radiated, the more dangerous the area the more dangerous the radiation. If you have a geiger counter, your chance of avoiding it is massively reduced. Outdoorsman does not affect your chance to avoid radiation, only having a geiger counter does. Then it'll become an interesting piece of survival gear.
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