Other > Suggestions
Behold: scout (or scouting) profession
vedaras:
So scouts are already needed, they already work as taxi, but they have no profession i think that is not fair and my suggestion is to fix this unfairness.
No further intros, so i begin:
Scout profession level 1. (cost 1500 caps to learn). Requires 90% outdoorsman 6 endurance 5 intelligence to learn the profession. When you learn first level you also get Scout book.
Teachers:
Metzger in Den, will teach you for free if you are slaver.
Sergeant Stark in VC correction center.
NCR ranger Elise in NCR of course.
All caravan leaders from HUB.
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Craftable items Materials needed to craft Also Need Details
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Rubber boots 1x fiber 1x gecko pelt 1x rubber doll and Scout Book Workbench Rubber dolls could be bought from Miss kitty in New reno for 20 caps each.
Motion sensor 3x Electronic parts 3x metal parts Workbench ----
Geiger counter 3x Electronic parts 2x Junk 1x metal parts Workbench ----
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Scout profession level 2. (cost 3000 caps to learn). Requires 130% outdoorsman 7 endurance 6 intelligence to learn the profession.
Teachers:
Metzger in Den, will teach you for only 1500 if you are slaver.
Sergeant Stark in VC correction center.
NCR ranger Elise in NCR of course.
All caravan leaders from HUB.
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Craftable items Materials needed to craft Also need Details
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Fuel Cell Regulator 4x Junk 8x Metal parts 1x Electronic parts 1x flint Workbench Just like fuel cell controller in f2. Can be input in all vehicles just not
vertibird in New Reno in T-Rays shop for 1500 caps. It reduces traveling
cost by 50%
Fuel Cell Controller 4x metal parts 3x Junk 2x alloys Workbench Needed for items in profession level 3
Blower 4x Junk 1x metal part 1x golden gecko pelt and Scout book Workbench Can be input in all vehicles just not vertibird in NCR with guy in robes
near many wrecked cars. Increases vehicle speed by 10%.
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Scout profession level 3. (cost 4500 caps to learn). Requires 170% outdoorsman 8 endurance 7 intelligence to learn the profession.
Teachers:
Sergeant Stark in VC correction center.
NCR ranger Elise in NCR of course.
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Craftable items Materials needed to craft Also Need Details
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Buggy 5x wood 10x junk 20x metal parts 10x alloys 3x electronic parts 4x rubber boots (for tires :D) Workbench in T-ray shop only ----
5x fiber 1x Fuel cell controller
Scout 2x Wood 10x junk 25x metal parts 15x alloys 3x electronic parts 6x rubber boots 1x fuel cell Workbench in T-ray shop only ----
controller
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So i think thats all i can think off as my suggestion, and as i say its just a suggestion so things can be improved, changed and etc. But i think you get the picture :>
gordulan:
wow, player made cars, would make the game a lot more interesting, wonderful idea vedaras, i support you to 100%
Sayak:
You got a point +1 from me
vedaras:
let me remind you to vote also, there is a poll up..
Nyan:
The idea is great, ved. I'd even say it's a good job mate.
I'm not sure if I should write them because I don't want to pick holes in your idea. So just as always treat my posts as jokes. yay
What you showed us is not a scout but a mechanic/repairman so it should be yet another profession using repair and science and that's the problem. Same goes with my prostitution characters using CHA and Speech. We wanted to create professions using skills not used to their limits or in my situation not used at all.
Second thing is that only motion sensor is used anywhere nowadays if someone gets one ofc. Geiger counter is was always so useless I don't even know why did they put it into the game anyway. It looks and sounds cool yet it would be only a sell item to be a competitor for laser pistols in vendors inventory. Same goes for rubber boots, they have difficult to get items needed for crafting and are as useless as broken rubber doll.*
* if there are some significant changes to those items and they vary from those in f2 then mea maxima culpa - I don't know about this.
Now I don't want to just complain so here are things I'd add/change:
- change rubber boots for running shoes - held in hand would add 2 movement action points or scout shoes - increase of map speed by 5% <- scoot profession only
- Gaiger counter would give you +10% to avoiding all kind of ultra-mutated stuff like hmm.. mutants, ghouls, floaters, centaurs, toxic wastes, geckos.
- more minor car upgrades like roof machinegun, spikes +5 to awesome, extended trunk, lights for nocturnal combat
- craftable night vision goggles
+7 from me for the idea :3
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