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Author Topic: Fallout tactics  (Read 3050 times)

runboy93

  • 'Insanity'
    • MyAnimelist Profile
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Re: Fallout tactics
« Reply #15 on: January 03, 2012, 12:01:18 pm »

FOnline tactics sounds good, but I still prefer more F1+F2.
Tactics sounds more for PvP.

Wallace

  • "Not a bug. It's a feature"
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Re: Fallout tactics
« Reply #16 on: January 03, 2012, 05:09:19 pm »

Well it is true that F:T could provide us with some ubercool skins  ;D

And things can be imported quite easy (as we have some cars from there already)
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: Fallout tactics
« Reply #17 on: January 03, 2012, 06:33:06 pm »

I think it would be nice to import animations from Tactics.
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barter1113

  • New Vegas fanatic =)
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Re: Fallout tactics
« Reply #18 on: January 03, 2012, 07:50:45 pm »

Would It ever be possible to implement the cover system into fonline?
http://fonline.ru/forum/showthread.php?t=22282
"FO Kawai" Its possible. Engine support FT stuff.
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LagMaster

  • No. 1 Topic Starter
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Re: Fallout tactics
« Reply #19 on: January 03, 2012, 07:59:20 pm »

no, i am saing the making of a new engine, just like Fallout Tactics, but with more locations, and less raiders

probably a game like Wasteland 2155 but with FoTOnline engine
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Re: Fallout tactics
« Reply #20 on: January 03, 2012, 08:38:18 pm »

no, i am saing the making of a new engine, just like Fallout Tactics, but with more locations, and less raiders

probably a game like Wasteland 2155 but with FoTOnline engine
I would be interested in a project like this. Unfortunately I am unskilled therefore I can not help a project like this, (used to be O.k with FT editor)
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