Other > Suggestions
New perk for fast shooting gunslinger: Akimbo gunslinger
Surf:
Please no retarded dual wielding in Fallout...
Izual:
--- Quote from: JovankaB on January 01, 2012, 05:43:11 PM ---Fast shooters who use signle guns are quite terrible, so they need something stronger IMHO.
--- End quote ---
AP ammo for needle pistol. I want my Pistolero back 8)
Wallace:
--- Quote from: Surf on January 02, 2012, 12:15:05 AM ---Please no retarded dual wielding in Fallout...
--- End quote ---
Retarded?! ...would be not using both of your hands for your own benefit whenever you can... especially combat. Especiall in game where such thing are more possible than in RL
JovankaB:
I have another idea - instead of -40% penalty to hit the minimum strength of both pistols could be combined.
So if fast shooter dual wielded mausers, it would work like both of them had minimum strenth 6.
If you dual wielded 223 pistol in one hand and 14mm gun in the other, it would work like they had minimum strength 9.
It would mean a character with ST = 5 would have -20% penalty in the first example and -80% in the second.
So you would have to be pretty close to shoot like this with good pistols.
--- Quote from: Izual on January 02, 2012, 12:41:17 AM ---AP ammo for needle pistol. I want my Pistolero back 8)
--- End quote ---
I was thinking about it, but there were many proposals about needler ammo already (bring back AP, poison darts etc) so I didn't feel like repeating this make sense. Personally instead of simple AP ammo I would prefer a large number of different dart types that would be about as rare as gauss ammo (as a treasure in some abandoned hospital special location or somthing similar). That could be:
- AP needle - just AP ammo
- Tranquilizer - damage/2, you could knock enemies out with this if they failed both EN roll and LK roll. It should also allow enslave.
- Poisoned needle - damage/2, just a poison, but potent enough to kill you in like 3 real minutes without any healing
- Radiated needle - damage/2, 10 points of radiation on hit
Wallace:
--- Quote from: JovankaB on January 02, 2012, 11:15:12 AM ---I have another idea - instead of -40% penalty to hit the minimum strength of both pistols would be combined.
So if fast shooter dual wielded mausers, it would work like both of them had minimum strenth 6.
If you dual wielded 223 pistol in one hand and 14mm gun in the other, it would work like they had minimum strength 9.
It would mean a character with ST = 5 would have -20% penalty in the first example and -80% in the second.
So you would have to be pretty close to shoot like this with good pistols.
--- End quote ---
I don't see much sense in such mechanics... I'd still be after fixed to hit penalty values...
Considerable penalty for second hand wil make the ability of shooting from both hands only applicable in fairly close combat like up to 20 hexes
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version