Other > Suggestions
New perk for fast shooting gunslinger: Akimbo gunslinger
JovankaB:
Yea but it would make my another idea for gunslinger perk I posted before - additional pistol handling perk - more useful ;)
You could create a fast shooter build with psycho, buffout, both weapon handling and pistol handling which wouldn't have penalty when wielding two 223 pistols with only 3 ST.
This build would have 90% chance to do 50-60 damage / dual shot at range of 30 hex (assuming enemy has no armor).
With fast shooter and BROF and 12 APs that's would be up to 240 damage / turn.
Of course next turn you would have to spend 4 APs to reload both pistols.
What is nice with this idea IMO is that you would be also wearing 2 times more expensive weapon in some sense :)
Wallace:
Just change that other perk's effect into reduction of that fixed to hit penalty for other hand and voila!
Nice_Boat:
--- Quote from: pistacja on January 01, 2012, 07:29:21 PM ---Shooting two guns at the same time is only valid if you are in a Hollywood film (or the matrix):
http://www.youtube.com/watch?feature=iv&annotation_id=annotation_338130&src_vid=tjBbzJ40akU&v=z7aao6JKJQ4
--- End quote ---
Well, technically speaking you could fire two handguns at a single target with some accuracy if you just held them real close to each other, used the sights on a weapon held in the dominant hand and aligned the weapon in the offhand so that the barrels are more or less in line with each other. But yeah, it's a gimmick more than anything else and when done right doesn't even look like the movie stuff.
--- Quote from: pistacja on January 01, 2012, 07:29:21 PM ---The real thing you can do is called "double tap" (two rapid shots at one target, kind of a 2 shot manual burst):
http://www.youtube.com/watch?v=Wbg2s2bfjhw
So if a normal shot from a pistol is 4 ap, then double tap would be 7 ap for two shots,
with brof a pistol shot is 3 ap so a double tap would be 5 ap for two shots,
with brof and fast shot a pistol shot is 2 ap, so a double tap would be 3 ap for two shots.
In short the ap cost of this move would be (2x cost of firing) -1.
You should be able to do both aimed an unaimed shots with double tap.
--- End quote ---
Double tap is not really a burst or a shooting technique, it's a tactical concept originating from the fact that a single hit from a pistol round is likely not to disable a human target. What really happens during a double tap is that the shooter waits for the recoil of the first round fired to finish and then immediately follows up with another shot when his sights realign - so basically you could empty the entire magazine with a 15-tap or something like that.
Anyway, the basic problem with Fallout mechanics realism-wise is the fact that a shot is 5-6ish in terms of AP, which equals to running 12 meters (assuming a hex is 2m wide), which equals to 3 reloads... it's just totally absurd and impossible to fix without redesigning the whole thing, so I think that any realism-based argument is invalid to begin with. If you agree on that (and it's pretty hard not to when you think about it, really) it all comes down to stuff like style and taste... and since there's no dual-wielding animations and no such thing in the original game or post-apo art in general I'd say it's a pretty bad idea. Flashy gunslinging tricks simply don't seem to go well with the theme of survival in a messed up world where even paramilitary organizations like BoS wouldn't really want to waste precious ammo, so why bother? It'd just be another thing ruining the immersion for all the purists out there and they seem to form a pretty big part of the community.
Crazy:
--- Quote from: Nice_Boat on January 02, 2012, 01:27:30 PM ---Flashy gunslinging tricks simply don't seem to go well with the theme of survival in a messed up world where even paramilitary organizations like BoS wouldn't really want to waste precious ammo
--- End quote ---
What, they don't empty their miniguns and throw rocket anymore on any scorpions that comes across their path? :P
On topic anyway: maybe a special "gunslinger" perk that allow to shoot 2/3 bullets with the corresponding AP cost, but only one animation. Would be probably easier and make it kinda viable.
Nice_Boat:
--- Quote from: Crazy on January 02, 2012, 01:49:28 PM ---What, they don't empty their miniguns and throw rocket anymore on any scorpions that comes across their path? :P
--- End quote ---
Of course they do, but then again it's one of those gamey things that are somewhat at odds with lore, because most of their dialogue reinforces the fact that they treasure every single piece of military hardware they can get their hands on and generally avoid open conflict to conserve their resources :P
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