Other > Suggestions
New perk for fast shooting gunslinger: Akimbo gunslinger
JovankaB:
The perks I proposed before cover mostly aiming gunslingers (the second one is universal, but it's really only useful if you want 1 ST .223 build without drugs). Fast shooters who use signle guns are quite terrible, so they need something stronger IMHO. Here is a proposition how to boost fast shooter gunslingers:
Just look at the fast shooter trait, isn't that obvious?
Akimbo gunslinger: put 2 pistols in both item slots and you can shoot without aiming with 2 pistols from both hands at once with -40% penalty to hit (and additional usual -40% penalty if you have one hander trait, because you use both hands!). You have to reload each gun separatly when they are empty.
Hits for both pistols are rolled separatly, so you can hit with 1 weapon, both or miss with both, do critical/critical miss with both, with one or no criticals at all and with different damage for each pistol. You can't shoot at 2 different targets of course and if you have any hand crippled the mode isn't available.
From interface point of view, if you have this perk and pistols are in both hands, another attack mode "akimbo" appears (so there is single/single aimed/akimbo/reload). When you shoot with any of pistols with akimbo mode, you actually shoot twice - from both item slots. Pretty simple.
Wallace:
I was actually thinking about option/perk allowing you fire second pistol for 1-2 AP more than the first (1 AP if both pistols have same AP requirement 2 if they differ by one AP)
F.E.: You have 2 pistols (10mm or 14mm or whatever fof such AP req.)
You fire your right pistol for 3 AP then left for 1 AP then right again for 3 and left for 1 AP yet again
Example 2: Right hand - 14mm pistol, Left - 223 pistol
Right-3AP, Left-2AP, R-3AP, L-2AP
But it'd be great with fastshot
Example 3: 2 10mm pistols with fastshot and BRoF
R-2AP, L-1AP, R-2AP, L-1AP... and so on...
Every second "discount shot" needs to be fired into the same target (that would need automatic hand switch option in RT however)
pistacja:
Shooting two guns at the same time is only valid if you are in a Hollywood film (or the matrix):
http://www.youtube.com/watch?feature=iv&annotation_id=annotation_338130&src_vid=tjBbzJ40akU&v=z7aao6JKJQ4
The real thing you can do is called "double tap" (two rapid shots at one target, kind of a 2 shot manual burst):
http://www.youtube.com/watch?v=Wbg2s2bfjhw
So if a normal shot from a pistol is 4 ap, then double tap would be 7 ap for two shots,
with brof a pistol shot is 3 ap so a double tap would be 5 ap for two shots,
with brof and fast shot a pistol shot is 2 ap, so a double tap would be 3 ap for two shots.
In short the ap cost of this move would be (2x cost of firing) -1.
You should be able to do both aimed an unaimed shots with double tap.
JovankaB:
--- Quote from: pistacja on January 01, 2012, 07:29:21 PM ---Shooting two guns at the same time is only valid if you are in a Hollywood film (or the matrix):
--- End quote ---
Or a computer game. Akimbo style is even on the game graphics, as you can see.
I don't even want to start with things that aren't possible in real world but are in Fallout.
It's in the convention of this game. Fallout is not some realistic SWAT team shooter.
If it was, your argument would be valid. But it's not.
Wallace:
--- Quote from: pistacja on January 01, 2012, 07:29:21 PM ---Shooting two guns at the same time is only valid if you are in a Hollywood film (or the matrix):
http://www.youtube.com/watch?feature=iv&annotation_id=annotation_338130&src_vid=tjBbzJ40akU&v=z7aao6JKJQ4
--- End quote ---
Such short film only displays that hardcore crafter (2 guys from Mythbusters) cannot shoot very well...
Crafters shoot bad in RL and FO... Whaddya know!
O course it isnt easy so for second shot from other hand may be penalized
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