I think a good option to limit situations like this is incerasing pushiment for being killed (only if you're an attacker!) in set time (for example if you'll die in less then 6 seconds after suicide-attacking) even by very long respawn, destroying or damaging items from his/her tent.
Sucuide gankers usually engages only bluesuits. Wearing simple metal armour with like 100+ HP will make any sucuide burst attempt only suicuide. My friends once used Minigun with 5mm AP for sucuide bursting but that didnt last long.
Guards should confiscate the stuff the victim lost with force and he could afterwards ask them back from local Lost and Found. That'd put end to the "hahaa you lost xxx while I only lost x" mentality. So basically when someone dies by another player, the guards will shoot anyone who tries to get the stuff before them.
this is not hello kitty online bro. when you lose something its gone unless you pay for it back or take it back.
no i should not i made mistake afking in town and taking high tier shit in town.
this also goes for ncr , everyone who reads forums and plays game knows ncr is a place when bursters are and where you will die if you bring high tier things.
And, I reread avv's post, and I'm pretty sure he said nothing about the suicider getting his stuff back. But I don't think that the "kill everyone who tries to loot" is necessary - it shouldn't be a guarantee that the victim gets his stuff back. I still like that "organized" aspect of it, like a mafia or something, if a person makes a plan with a looter.
And this whole suicideburster phenomena makes the game look retarded. There's basically no justification why it should remain.