Other > Winter 2011/2012

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Rascal_:

--- Quote ---TB combat for a few people
--- End quote ---

TB PvP is veeeeery popular there are whole gangs dedicated for this and also zilions of loners, groups of 2-3 friends
Its easy over 60 players from my estimations...
to not be just "empty worded" here are some screens from yesterday TB battle

http://imgur.com/a/V0jfl#0

it was smth around 12 vs 12 hungarian swarm vs hawks+me all took like 2h of constant battle
all that at the time when server is nearly dead, in good times wasteland is just fuuuuull of TB PvP players and its just awesome


--- Quote ---Rather than needlessly trolling, you'd do better suggesting something of a remedy.
--- End quote ---

Really You call trolling a guy who is just doing what every beta-tester should do ? I gave You very precise description of issues You weren't aware of isnt it my role here ? pointing whats wrong/what could be better ?

You ask for remedy ok ill try:

as we came to conclusion that You dont want to remove mercs from game here are my limited thoughts what can be improved in this poor circumstances:

1 Disable auto-attack mode on mercs:
- they should react only if them or their faction member/merc leader is attacked
- after their merc leader/faction member is attacking someone
BUT! leave an option "guard this place from any stranger" working only in tents/bases

2 let them have their weapon in inventory unequiped
- when they are supposed to attack someone they need to take that weapon from inventory and equip - this means its time of animation + some AP lost for mercs


those 2 solution combine would probably give a chance to escape from such RT mercs trap:
if player would enter then some player inside has shoot him in order to 'start" mercs at all and even then there is still some delay between the signal to attack and attack itself... so maybe it would be enough to run away or try to fight


Slaver Snipe:
I was thinking, if slave pens won't be done anytime soon how about a slaver merc that adds 3-4 slave capacity (but costs 20-30 more "points" that a regular merc) and of course would require you are a slaver. Or make it be a slaver companion.

avv:

--- Quote from: greece crisis on December 28, 2011, 10:23:51 pm ---that is sutpid, you can make merc leader who can fight pvp but with weak mercs. cant you get 1 simple rule? merc leader will never be good as power pvp build because you have to spend special points on charisma and perks for magnetic and high lvl of inteligence. and sg bruster will never be good as bg bruster. mercs leaders are for mercs, sg brusters are stuff farmes from npc.
off topic, 12 5mm bullets wont do same damage as 30-40buttlest same caliber shooted from heavy long pipe gun. avv i know your point that you have to make few alts to fight and you dont want to do it but someone want and nerfing power build to level ncr crafter is wrong
--- End quote ---

The idea is to extend the playability of one char without really breaking anything in the game. Same mercs for all despite the build isn't it fair? Only thing that matters is how many mercs you can get per char.

JovankaB:

--- Quote from: avv on December 29, 2011, 10:13:53 am ---The idea is to extend the playability of one char without really breaking anything in the game. Same mercs for all despite the build isn't it fair? Only thing that matters is how many mercs you can get per char.
--- End quote ---

Same HP for everyone, wouldn't it be even more fair???
Why decrease build diversity and remove combat CH builds.

Just remove ability of mercs to act as mobile sentry guns (outside private locations), so people would have to actively command them.

Add more commands that could be used in battle instead: spread out, stay close etc.
And let them hear owner behind walls so they can retreat more easily.

Less automatic behavior, more battle commands so the build would involve more thinking.

avv:

--- Quote from: JovankaB on December 29, 2011, 10:23:16 am ---Why decrease build diversity and remove combat CH builds.
--- End quote ---

Actually if stats didn't affect merc hp, it would allow more build diversity because you didn't have to invest so much statpoints in end and luck. When you max end, luck and cha and put rest remaining points to INT to get max speech there isn't much room for diversity.


--- Quote ---Just remove ability of mercs to act as mobile sentry guns (outside private locations), so people would have
Less automatic behavior, more battle commands so the build would involve more thinking.
--- End quote ---

I'm all for this.

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