Other > Winter 2011/2012
Followers points
Johnnybravo:
Merc leader will be perfectly balanced the day he cannot simply own 1 on 1 with average mercs (vs average tier equipment using combat build) and his average mercs can be obtained reasonable way. (I guess some sub optimal melee mercs are going to be quite balanced in this case)
Then it's still compromise. Large scale merc leader will need some sort of option to replace dead mercs between combat. You can't just break weapon easily, but if you kill 2 of 4 mercs, the guy is left with ~50% of his previous power.
I guess this could be also possible to fix with high negative health for mercs.
Also reaction to leader death is tricky, they just can't continue autoshotting everyone around. If they just surrendered and be "lootable" they would work close to normal equipment, but it would probably make more sense if they rushed exit grid and seek the leader once he exits respawn map. Perhaps with some options so they don't always die like idiots.
Rascal_:
--- Quote ---I wasn't thinking about pointlessly doing it in the desert, I was thinking about doing it somewhere useful.
--- End quote ---
omg.... again ur proving u dont know whats happening in ur own game :(
traps on wasteland ARE VERY COMMON, there are some "hot spots" on wastelnd where most of the bluesuits/madmaxwannabies are passing by -> therefore all TB PvP apes are hunting there and in the final effect we have TB battleground between them there - and precisly in those spots those pathetic RT merctrap are set. Its areas like 1 hex beside Hub / NCR/ gunrunners/ SF for all TB PvP apes they are known well...
its very common that some tb gangs are hunting each other and suddely some $@#$# is placing merctrap in that area to instakill those players... this leads to 1 -> killing them 2 bloking whole pvP 4 those 2 groups in these area (which almost all time means end of pvp tb for today) also what is even more pathetic some loosing teams (cheers hungarian swarm) are setting merc trap immidietly in the same hex on WM when they lost their battle in order to catch those victourious players who are leaving from that won encounter (and often they have loot on their bavk / are out of drugs etc.)
Michaelh139:
--- Quote from: Solar on December 28, 2011, 08:03:40 pm ---Yes, I don't see why char stats should influence the mercs
--- End quote ---
--- Quote from: Michaelh139 on December 24, 2011, 09:30:51 pm ---besides, it is obvious the concept behind it.
Your strength, charisma, speech, inspires, and strengthens your followers, the better leader you are, the better your followers can be, through basic training, and pure leadership.
I just wish, that such effects would take place when you enslaved npcs, would make more sense, but of course, they're just slave, not too much boost.
Think of this characters, as stumpy, bald, diabetic, no-energy, blind, but willfull people, who with their example at surviving in waste, inspire others into their best, or something similar :D.
--- End quote ---
Makes sense to me anyways...
And about the "merc autoshoot when drop in town/map/whateva whateva."
Wasn't this already solved, by making mercs unequip weaponry when on worldmap and in guarded towns, and have to re-equip from inventory once back inside location, losing their action point and time caused by animation?
Solar:
Rather than needlessly trolling, you'd do better suggesting something of a remedy.
TB combat for a few people will not dictate whole features (something like camping a crafting facility for hours is more of a concern) however if you have a reasonable idea to fix a niche problem without ruining the feature then out with it.
If you can't conduct a conversation reasonably then you will be banned. Not really sure why I need to warn two players in the same thread but there you go.
greece crisis:
but they dont listen...they just cry and cry
leave bg and mercs alone, they are balanced now and stop cried about that. if arent cbt tester just wait for wipe or read perv posts.
Solar can you tell me EW can have BRD perks? and perk right etween they eyes is little to weak, -1/4 of helmet % modifier is little to low, 1/2 or 2/3 will be much better because it gives you now only 2.5% more critical chance
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