Other > Winter 2011/2012
Followers points
JovankaB:
--- Quote from: avv on December 29, 2011, 10:43:41 am ---Actually if stats didn't affect merc hp
--- End quote ---
I didn't read carefully, sorry ::) I thought you mean number of mercs.
I agree about the HP thing.
--- Quote from: Rascal_ on December 28, 2011, 11:52:30 pm ---some loosing teams (cheers hungarian swarm) are setting merc trap immidietly in the same hex on WM when they lost their battle in order to catch those victourious players who are leaving from that won encounter (and often they have loot on their bavk / are out of drugs etc.)
--- End quote ---
Boo hoo, maybe you should have invest some points in outdoorsman?
Besides - it's wasteland dude. If you want "honorable" regulated team deathmatch go play Quake.
You are not "victorious" until you are back in your base with loot.
PvP players are such crybabies ::)
Wasteland is harsh!
Solar:
--- Quote from: Rascal_ on December 29, 2011, 01:53:37 am ---
Really You call trolling a guy who is just doing what every beta-tester should do ? I gave You very precise description of issues You weren't aware of isnt it my role here ? pointing whats wrong/what could be better ?
You ask for remedy ok ill try:
as we came to conclusion that You dont want to remove mercs from game here are my limited thoughts what can be improved in this poor circumstances:
1 Disable auto-attack mode on mercs:
- they should react only if them or their faction member/merc leader is attacked
- after their merc leader/faction member is attacking someone
BUT! leave an option "guard this place from any stranger" working only in tents/bases
2 let them have their weapon in inventory unequiped
- when they are supposed to attack someone they need to take that weapon from inventory and equip - this means its time of animation + some AP lost for mercs
those 2 solution combine would probably give a chance to escape from such RT mercs trap:
if player would enter then some player inside has shoot him in order to 'start" mercs at all and even then there is still some delay between the signal to attack and attack itself... so maybe it would be enough to run away or try to fight
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I'm sure you can figure out when tone becomes trolling, feedback properly and you won't have a problem.
The removing of auto attack orders was covered earlier, I think it'd be a good idea.
Same thing with the stats not effecting merc HP, we don't need the same things covering over and over.
greece crisis:
--- Quote from: Solar on December 29, 2011, 12:41:23 pm ---
The removing of auto attack orders was covered earlier, I think it'd be a good idea.
Same thing with the stats not effecting merc HP, we don't need the same things covering over and over.
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1. what about m leader with 1pe?
2. why not? so now merc leader has to have 10ch and 10pe + sharpshooter ? come one...
leave mercs just what they are now...it will be ultra hard t lvl up boosted merc leader 10/10/10 and speach 210%. and stop crying about mercs. auto attack is good and mercs are weak they can tank only 1-2burst from bg and mutants are weak against snipers. mercs are balanced now and if dont know how to fight well it is your problem.
zerosoul:
--- Quote from: greece crisis on December 29, 2011, 05:49:33 pm --- mercs are balanced now and if dont know how to fight well it is your problem.
--- End quote ---
no they arent and if you dont know why well it is your problem. try hello kitty online and rage some place else.
Solar:
If you are attacked then they defend you anyway. I don't see any reason why auto attack is needed really.
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