Other > Closed suggestions

Exping speed

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Elmehdi:
Before the wipe, reaching the levelcap was a matter of hours. After that, either you went PvP or the game stopped at that point, offering nothing above. Now it's a matter of days and then you start making another alt. I think that advancing a character should be long enough a process for a max level to stop being considered as an objective. If achieveing a maximum character developement took 1 year of intense playing, would you be even trying to get to it? I wouldn't. I would enjoy the game as it is from a low level perspective and every little step forward in a skill/stat progress would be motivating.

Of course, it would be hard to lenghten the character leveling with a levelcap being inevitably set on 21. That's why along with diminishing exp I suggested increasing a maximum level - to make perspectives for a lone player greater, but harder to achieve.

Giving to players everything that the game has to offer right here and right now is not the way to go. Sometimes it's better to make the candy take longer to get, in order to make it taste better afterwards.

That's how I see it.

UbiValkin:

--- Quote from: Elmehdi on February 17, 2010, 05:52:56 pm ---Before the wipe, reaching the levelcap was a matter of hours. After that, either you went PvP or the game stopped at that point, offering nothing above. Now it's a matter of days and then you start making another alt. I think that advancing a character should be long enough a process for a max level to stop being considered as an objective. If achieveing a maximum character developement took 1 year of intense playing, would you be even trying to get to it? I wouldn't. I would enjoy the game as it is from a low level perspective and every little step forward in a skill/stat progress would be motivating.

Of course, it would be hard to lenghten the character leveling with a levelcap being inevitably set on 21. That's why along with diminishing exp I suggested increasing a maximum level - to make perspectives for a lone player greater, but harder to achieve.

Giving to players everything that the game has to offer right here and right now is not the way to go. Sometimes it's better to make the candy take longer to get, in order to make it taste better afterwards.

That's how I see it.

--- End quote ---

Fully agreed to make leveling after 12-15 level a bit... slower. So you need to focus on playing very much to get max level. I have alot alts, most for testing, and level up, when you know this game, very very very easy, especially when you get "inheritance" from previous characters.

gordulan:
yes, inheritance, quite so, 5k small energy cells is quite an inheritance

UbiValkin:

--- Quote from: gordulan on February 17, 2010, 06:09:08 pm ---yes, inheritance, quite so, 5k small energy cells is quite an inheritance

--- End quote ---

Hmm, i was talking about weapon, ammo, tent and caps for 3 level prof (i never play pure fighers). Also, if you're not loner, your friends will power level up you on centaurs/deathclaws/floaters/muties, so...

Wichura:
It will only increase distance between "grindes" and "normal players" - first ones will achieve max level sooner or later, others will have no chance to do so without playing 24/7.

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