Other > Closed suggestions
Exping speed
gordulan:
yeah, if you can survive the muties... tried and failed, always get targeted by their weapons, with 60 hp i'm pretty screwed if they shoot at me...
Roachor:
First of all, your ideas on what a "normal" player is are totally skewed. It's very long getting from 15 to 21 if you aren't a crafter and most characters are useless until they hit 15 so low level playing sucks pretty hard. There is nothing to gain by extending the amount of time it takes to level because there isn't anything else to do atm. Games like wow stretch everything out ridiculously because they want to suck your bank account dry and to give time for really stupid people to grasp the game before hitting max level. Since fonline is a pretty simple game once you know how everything works this is pointless.
DrapiChrust:
Exactly. The mmorpg should be a loooooong game to play, but there must be put sth 'in between', so it won't get boring as sh...
I would be totally for extending te time to reach max lvl IF AND ONLY IF there would be a ready 'entertainement' in between - a handful of diverse quests for a total begginers (1-3lvl), a handful of diverse quests for 'not-total begginers' (3-6lvl) etc. plus diversified and long chain of crafting/gathering resources, more games like boxing. Generally - much, much more possibilities to do.
What's the point in making reaching level 6 (from lvl5) a 30 hours of playing, if after about 5 hours of playing on lvl 5 there is nothing much left to do (except grinding or making random pointless fun like RP) and after reaching lvl6 there is still nothing NEW to do? Then what? 35 hours to get lvl 7 and still nothing new?
No, not yet. Later maybe, but not now
Frozen Mind:
Generally I think 21 level is a low limit so reaching it should take much time.
Thoughts:
1. 21 level limit is fair. Endurance, life giver, toughness, drugs already, heavy weaponry and armory can already make great machine of death unbeatable for "typical" PvE build to role play.
2. Crafting experience is unbalanced. AK-112 what takes 110 minutes of cool down gives you 210 experience points. I know it's only an upgrade, but instead of making it you can gain more experience producing 500 pieces of 10mm ammo. Constructing advanced weapons in safe environment gives you more experience than hunting death claws in caves or floaters in a desert. For me it's much easier to level crafter than fighter.
3. The very last levels as 19, 20, 21 have too low experience requirements, especially people take point that after reaching level 21 they have nothing to do. So they create other character.
gordulan:
well, there is always the rp and pvp option available after hitting the max lvl, thats parctically what i plan to do (rp & a bit of pvp) when my energy gunner has managed to reach a desirable level.
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