Other > Closed suggestions
New Town Control system
Bartosz:
Yeah, a bit. Though I don't read it thoroughly yet.
Kilgore:
Good idea, but I doubt it gets implemented anytime soon (too complicated).
Solar:
Its interesting, I was thinking maybe some NPC raiders coming into TC would spice it up, but this could work instead.
Do you mean that multiple gangs could buy "mercenaries" at once, then they all spawn at the start of TC hour and only when all hostile mercs are gone that you could take the town?
Izual:
That's somehow his idea I think ; the good point of it is that you can't manage those mercenaries (thugs), nor place them. You pay for them all at once and then you're done. Maybe you could buy for a new squad of them too, if you were paying a very expensive price ?
Another suggestion, Nice_Boat, maybe when all the thugs are dead, the town does not belong to your faction anymore, but is returning to a neutral state ?
Solar:
It would (perhaps) force everyone to actually fight at the same time instead of, wait on WM -> enter -> clearout -> wait for other side to do the same ... repeat.
Of course the reward would probably have to increase to make spending all this money on mercs worthwhile.
I don't think having to protect the mercs would be a good idea though. Shouldn't be about who can spam the most mercs wins.
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