Other > Closed suggestions
New Town Control system
Nice_Boat:
The mercs should be limited in numbers not to make them a real force in a normal battle, but they should be strong enough to stop bluesuit-trolls taking the town or really small, unorganised groups. In case of a real attack on town they should just give the defenders a bit more time to prepare. The 10-20 number is just an idea, it should of course be balanced by watching how it all goes ingame.
--- Quote from: Izual on February 17, 2010, 02:00:31 pm ---That's somehow his idea I think ; the good point of it is that you can't manage those mercenaries (thugs), nor place them. You pay for them all at once and then you're done. Maybe you could buy for a new squad of them too, if you were paying a very expensive price ?
Another suggestion, Nice_Boat, maybe when all the thugs are dead, the town does not belong to your faction anymore, but is returning to a neutral state ?
--- End quote ---
New squad might overdo it a bit, it's all a matter of balancing things out once the basics are there - it's always an option to consider. Returning to neutral state would mess with the reward system a lot I'm afraid, and I wouldn't really want to force people to buy the militia - if they want to guard the town for an hour or two and leave, why prohibit them?
--- Quote from: Solar ---Do you mean that multiple gangs could buy "mercenaries" at once, then they all spawn at the start of TC hour and only when all hostile mercs are gone that you could take the town?
--- End quote ---
No, militia would be there just to make things even, TC hours would be gone. I mean, since you can attack 24/7 the defenders simply have to have some sort of force that's going to buy them some time and make up for the fact that they're not going to be on guard duty there all day.
Solar:
Ah, then no, windows will need to remain.
But this has the basis of a decent idea somewhere in there I'm sure.
Misiolap:
About town control reward:
Currently equipment of one soldier put for a town control fight is worth more than the reward itself.
I'd suggest changing reward from caps to some items that are unavailable otherwise, or very hard to obtain.
dskpnk:
up
Amrok:
I have another suggestion for the TC.
Can I develop it here, or do you prefer a new topic ?
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