Other > Closed suggestions
New Town Control system
gordulan:
thanks boat, maybe someone should put this up on the wiki though, just in case...
Izual:
Some good things, I think however that change is too big to be implemented anytime soon, maybe you could give some little ideas to improve actual system ?
--- Quote ---- you don't need any charisma to recruit militia, they don't follow anyones orders and spawn on specific town map points;
- ALL the town guards are removed - militia is to replace them;
- militia does not respawn when killed (if we go with the "buy" option - it'd require timeouts on buying balanced like the aforementioned militia respawn of the "auto" option);
- militia members have infinite ammo and don't spawn any items when killed;
- to control the town you need to kill all the militia, talk with the TC dude and then wait the usual 20 minutes;
--- End quote ---
I like this part ; where you can seize control anytime you want by attacking the town and successfully killing its guards.
--- Quote ---- all the militias are equally competent; 2 Den dudes should be more or less equally capable in combat (in terms of HP and skills) as BH mutants;
--- End quote ---
Here I totally disagree ; all towns have not thugs of the same strength, and it would add some more interest in choosing to fight in that town rather than another town ; with time big towns could have a difficulty level that makes them unable to be taken by small gangs, whereas small towns could be affordable by any gang - factions could agree in letting small towns to small gangs.
Nice_Boat:
--- Quote from: Izual on February 17, 2010, 12:15:41 pm ---Here I totally disagree ; all towns have not thugs of the same strength, and it would add some more interest in choosing to fight in that town rather than another town ; with time big towns could have a difficulty level that makes them unable to be taken by small gangs, whereas small towns could be affordable by any gang - factions could agree in letting small towns to small gangs.
--- End quote ---
That's a good idea too - to keep the things balanced you'd have to have lesser rewards for "easier" towns, but I can see how it could work just as well and be less "gamey".
Izual:
Yes, increasing the reward in the towns with strong thugs is a good idea to go with that system. It can balance it a bit more.
Cryofluid:
Good suggestion. It would add some dynamism.
=>Question to developers: If accepted, is it difficult/long to program this?
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