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Author Topic: Changes for some perks..  (Read 7824 times)

Solar

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Re: Changes for some perks..
« Reply #30 on: December 15, 2011, 10:33:43 pm »

Its better to wait until you can test it than have me explain everything that's wrong in those assumptions :P
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changes for some perks..
« Reply #31 on: December 15, 2011, 11:41:32 pm »

If explanation's gonna be as good as that about slow/fast world map squares, i deeply believe, that waiting is option who every living creature gonna choose.
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Wallace

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Re: Changes for some perks..
« Reply #32 on: December 16, 2011, 02:24:26 am »

Only one level of Strong back? Give me back my carry weight!  :'(

With both Strong back and Pack rat i will carry like 20 cw less than my build from this era (it's a crafter build - i love the possibility of carrying a mountain and now they gonna cleave of that mountains peak?)

Give another strong back pretty please (it won't unbalance anything now would it?)
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Re: Changes for some perks..
« Reply #33 on: December 16, 2011, 03:39:14 am »

You should be able to carry "182.5" with 10ST and those 2 perks, enjoy maths )
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Wallace

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Re: Changes for some perks..
« Reply #34 on: December 16, 2011, 03:41:03 am »

You should be able to carry "182.5" with 10ST and those 2 perks, enjoy maths )

I'd rather like my current 215 to stay! Thank you for that kind of inferior math...
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

gr1m055

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Re: Changes for some perks..
« Reply #35 on: December 16, 2011, 03:43:56 am »

Its better to wait until you can test it than have me explain everything that's wrong in those assumptions :P

Because the way it seems is that a big gunner with psycho dodger+ and more toughness perks and brotherhood armor are going to run up 1hex everybody and it can't be stopped because its -16% chance to hit in eye with ranged builds? While having max hp. I could see this being fine for melee builds but it makes BG builds over powered if they can't be hit. But I hoping that its a character planner bug, and I am worried about nothing.
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Re: Changes for some perks..
« Reply #36 on: December 16, 2011, 10:05:38 am »

10ag/doger/+doger and another perk. This inst v good build because you didnt make any damage.
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avv

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Re: Changes for some perks..
« Reply #37 on: December 16, 2011, 10:15:14 am »

You can still shoot those high ac builds in arms and legs.

What's troubbling me are 90ac jinxed trollbuilds that can just spam themselves in maps and hope enemy gets weapon destroyed. Perhaps remove the weapon destroyed entirely from jinxed? Gun drop, -ap crit miss etc. are bad enough, big harm caused by bluesuit who risks nothing.
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Solar

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Re: Changes for some perks..
« Reply #38 on: December 16, 2011, 01:11:40 pm »

I wonder if leg cripples will finally be worth while.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Crazy

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Re: Changes for some perks..
« Reply #39 on: December 16, 2011, 02:57:44 pm »

I wonder if leg cripples will finally be worth while.
Well leg cripple always worth it when you manage to do it. In a sense, that's even worst than arm cripple, as one prevent you to shoot while the other prevent you to run away, rush, follow your mates... It was never really used because of low crit rate+low cripple rate.
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Solar

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Re: Changes for some perks..
« Reply #40 on: December 16, 2011, 03:39:13 pm »

Its not particularly low chance as far as I remember. Certainly would be very high if you can be certain of the crit (using the right perk)
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

avv

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Re: Changes for some perks..
« Reply #41 on: December 16, 2011, 05:07:53 pm »

 ;) ;) would help if the crit tables were made public.
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Re: Changes for some perks..
« Reply #42 on: December 16, 2011, 07:25:02 pm »

;) ;) would help if the crit tables were made public.

Oh yeah , i don't understand why that kind of information is always unknown to mortals aka regular players.
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runboy93

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Re: Changes for some perks..
« Reply #43 on: December 16, 2011, 07:35:34 pm »

Oh btw there is guy who send PM about CBT and how to play it (Includes download links+changelog)
http://fodev.net/forum/index.php?action=profile;u=10078
This guy.

balio666

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Re: Changes for some perks..
« Reply #44 on: December 16, 2011, 08:03:40 pm »

So this "guy" just created an account today to send you CBT informations... it makes sense to me !
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