They should be for medics, not combat builds with some FA.
I can't remember what the new HP equation will be, if it still means odd En is useless then it should change, rather than keep LG on evens
Higher FA is its own reward anyway, not sure if the requirements need to come down. They should be for medics, not combat builds with some FA.
If you want to make enemies, try to change something.
I think it might be a little better to wait and actually try playing with the perks before the complaining begins.
I think it might be a little better to wait and actually try playing with the perks before the complaining begins.I have no doubt things will need changing, the interaction of all the perks, new weapon stats, etc is very complex and I've essentially guessed with these things. So of course it will need fine tuning.Do need to make sure EW and throwing are added in to some requirements though.
Well I am stating my opinion what I think based off of reading what these perks do. But I was very shocked that the character planner stated something like -16% chance to hit in eyes with laser rifle max range to a target with max AC perks and more toughness + psycho and brotherhood armor. 300 skill points, 10 perception -16% chance to hit eyes? To a build that has 120ac + better toughness + psycho using brotherhood armor?