Of course I wasn't in CBT, so probably to hit chance formula could be changed, but if not, then:
Speaking of requirements:Who in Cthulu's name would ever put 225% in these skills, when ~175% is already enough to get these fancy hits like Haymaker, Piercing Strike and stuff?
You created an unarmed troll who's supposed to run in bluesuit and kill innocents with haymaker. So you come to some unguarded town, and there, you see some random bluesuiter shoveling brahmin shit, you think: oh, now I'll teach him how to shovel shit in unguarded town. You're running to him, standing in front of him, aiming his eyes and miss, then again and again, then he laughs at your worthless attempts, you're trying to hit his torso at least, but again miss and miss.
10 AG, livewire, x2 dodgers and hth evade will give him 140 AC. So if you want to kill him with your fists in the eyes with 175% unarmed, you'll have -140-95-30+175 = -90% to hit in the eyes and -90%+30%= -60% to hit in the torso.
Damn 5% to hit in the torso! He's invulnerable to your trolling! He still can shovel shit even when you're trying to kill him, because he made even better troll build than you and now trolling you by not-dying.
You need to increase your unarmed skill on 90+95=185% to have 95% to hit in the eyes, it means you need to have 175+185=360% unarmed, damn but you can't get unarmed higher than 300! So max possible chance to hit is 95%-60%= 35% in the eyes and 65% in the torso, if you'll have 300% unarmed. So make 10 INT character, get all SP into unarmed, may be you'll kill someone.
So 225% unarmed requirement seems good.
The same with BRoF 225% requirements, I don't know how much AC will decrease armor, but if jacket will decrease it even a bit, then best armor will be bluesuit (in OBT bluesuit is good because of 0 weight/no drop/look like poor troll making your victim rage/immun to bypasses, after wipe it'll also make you invulnerable to fail builds with < ~250% combat skill!), 120 AC (or 140 AC if you can spend few SPs on unarmed for HtH evade perk (you need only 75% unarmed, it's not much) and then move your scoped hunting rifle (most accurate weapon in the game against other dodgers like you) from inventory to main hand slot when need to shoot), if range formula isn't changed (-4% per hex), if limbs/eyes to hit isn't changed (-60% for eyes for example), if ammo won't decrease AC on very very much, then:
A sniper with sniper rifle need to kill you on ~30th hex for example (I won't talk about 50 hexes, because it's obviously miss miss miss)
ideal sniper for best tohit% (10PE+sharp+10IN+10AG) will need to have:
140+30x4+95=355% penalty for AC and range and 95% to hit chance in the torso at least
9*16=144% bonus for sniper rifle and 10pe+sharp
355-144=211% SG skill to have 95% to hit in the torso at 30 hexes range, 271% SG for the eyes.
Also ammo -AC mod, but I don't know what it'll be after wipe.
Well it's still possible to kill dodger at ~30 hexes range with sniper rifle, argh.
Now for BGers (with 10PE+sharp lol)
Same penalty: 355%
9*8=72% bonus.
355-72=283% BG skill if not take into account -AC ammo mod to hit troll dodger in bluesuit with 95% chance on 30th hex in the torso. With BG 225% (min requirement for BRoF), you'll have 95% to hit in the torso only at 283%-225%=58 /4 = 14 hexes. So after 14th hex, you'll have on 4% less and less chance to hit with each hex. So sniper, with all AC perks including hth evade, who's always running with bare hands keeping his scoped hunting rifle in inventory and wear bluesuit will survive better than BA snipers at long range, if not, then if only ammo will have really high -AC mod, so high that dodger perks will be useless.
Edit:
Well, AC is kinda useless against unarmed, cause if you are hit in HtH, you are probably not running.
Ah damn, I didn't take this into account, trash this post then ;p