Other > Suggestions
Game economy, inflation
Wichura:
This thread looks like
tl;dr of course.
Astenu:
Most of us is in Fonline to spread death all around, not economy. Some people are more interested in crafting and some other things not exactly connected with mayhem. I remember how disappointed i was when i find out caravans useless and not to many crafting professions and many other small things, jokes like 10k of bbs in every shop. Once i told my friend about fonline and he asked if the crafting system was advanced, i said game is more fight orientated, so he passed. people like him could have their fun and be very usefull for any faction. I think that could be a kick for economy in some way.
OskaRus:
Well lordus this idea indicates some fundamental misunderstanding about economy. (nothing personal.) Inflation is effect caused by adding more money to economy tahts true. But important variable in the equation is also supply and demand (both caused by players). Any attempt to implement in game NPC inflation would be like curing flu by baning sneezing and coughing.
In singleplayer game where exist no economy but NPC trader it might have some sense. But do we want to have Hello kitty economy where NPC traders buy all the shit and are no money around when you need them? Or do we want real economy where players can trade freely and set their own prices based on supply and demand and have only alts they like and trade the rest of stuff?
Lordus:
OskaRus, i know how inflation in real world works. Wiki: In economics, inflation is a rise in the general level of prices of goods and services in an economy over a period of time. When the general price level rises, each unit of currency buys fewer goods and services. Consequently, inflation also reflects an erosion in the purchasing power of money – a loss of real value in the internal medium of exchange and unit of account in the economy. But you should know Oskarus, that inflation could be effect caused by another thing, than supply and demand. Look at our (Czechoslovakia history), at times when we had planned economy. Most prices of goods and services were determined by decision of leaders of communist party. From time to time, price of goods and services were changed, from various reasons. Because of absence of demand supply element in directed economy, there was need to artificaly change the demand for some goods (i.e. bad yield of grain => less bread => directly raised price of this goods => people will more eat rice). Maybe economist have different name for this, but it is the same.
And 2238 is also more like planned economy. Most goods (weapons, armors, bases,...) and services (proffesions, quests,..) have artificaly set prices. And like in real existing planned economy, where exists black market based on supply demand principles, in 2238 is NCR bazaar, where you can trade with players on supply demand principle.
Back to my idea. 2238 artificaly set prices and supply of caps IMO negatively affect player vs. player trades, in quantitative level (majority of trades are player vs. NPC) and qualitative (i think that core PvP stuff is not traded among players (looting after PvP does not count :) ). So i think, that change of current artifical set of economical attributes, could result into more interaction between players => more fun.
Kanly:
Why I think this is a bad idea ?
After some time with inflation a combat armor will cost 21000 caps, we will trade with other player? NOOO
We will sell to the traders some lazor rifle find figthing unity ( and we will sell it to the trader to the double of normal price)
or we will give to the trader bb ammo ( with inflation bb ammo = 8 caps huzzah)
So we will change something? Yes people will keep more stuff at the tent, more lag that is the thing we need MOAR
Huzzah !!!
If you want realistic market and more useful inflation then you must do some real script
when a trader resupply then he should compare the stuff that he have now with the stuff he haved
and lower the price of stuff unselled (bb ammo would become soon without value) and items that have selled
and are now out of supply should have now a higher price ( soon buffout will reach 5000 caps each).
My humble opinion ;D
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