Other > Suggestions
Game economy, inflation
OskaRus:
--- Quote from: Lordus on December 14, 2011, 05:12:26 PM ---But player vs. player trades should not be without direct players interaction.
--- End quote ---
Thats not just how mmo works. That would require people to spend there as much time selling shit as selling shit in their real life jobs. Noones gona do it. If you have actually seen it in any game let me know but i havent.
--- Quote from: Lordus on December 14, 2011, 05:12:26 PM ---Again, rich gangs and players could totaly deform prices of items, they will buy all pvp usable stuff
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Thats exactly the point of free market. If you have enough money you can manipulate the market. But another property of free market is also that it never runs out of goods. Prices will just go so high that only as much people are willing to buy stuff as are willing to sell it. (supply and demand curves intersection) It works pretty well in real life, in eve online and in wow. Tell me where it is abused to the level people want to ban it and dont use it at all?
Your suggestion would not motivate any PvP interaction at all. Most of the time NPC trades are done via barter which would not be affected by inflation at all. Sometimes stuff is sold for money because NPC traders are the only reasonable caps source of fonline. Sometimes in interest era caps were used also for buying but i doubt that any such situation will occur again. So this suggestion would bring only easier way to buy bases and cars and mercs for noobs in later era but also more caps clean traders so profit for noobs is disputable and there is no change for wealthy players. Waste of dev work imho but still entertaining argument on forum.
Solar:
Inflation does make sense. Evenually we will have it.
I'm out of time on my lunch and have to get back to work, but I'll explain my view later :)
Solar:
Briefly, Inflation is really an encouragement to spend now, interest encourages you to spend.
When we do have inflation it should be applied to everything, increasing rewards, prices to both buy and sell and costs of bases, professions etc.
Savings will depreciate (so money hidden in your base will become less valuable) whilst "stuff" keeps its value. Banks giving interest would then allow you to retain the value better.
As everything else goes up at the same rate it would be mean new players would always be in the same relative situation.
You could also have multiple rates of inflation to rebalance rewards vs costs, drop interest rates to reduce world capital and other fun things :)
A lot of the previous replies have said this won't stop X or Y and that is correct. But its not meant to and those things will be fixed in other ways.
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