"knock downs" from Closed beta board I think poison will seem good feature for you in comparison to knock downs
One of the rare creatures that actually posses some kind of threat and you want it to be nerfed , no thanks.Those ultimate knockdowns are not intended as they are reported and counted as a bug , see know issues thread of CBT.
And in RT when they come at you in 2,5 seconds Ravenous? I'll tell you a quote from Commandos-B.E.L.: "Why won't you try it boss!?"
Apparently you didn't notice they were power upped comparing to F23 hits and often you're dead from poison
Well I wasn't XPing for a very long time, may be like 1/2 year, may be even more. I level'ed my sniper yesterday to 21st in few hours on mutated moles. 1st, when I was low level, I used fake BA/CA from.. umm... testing bug, to not die from moles when I had low HP, a bit later when I had better CtH% in the eyes, I was able to do it in bluesuit without moving at all as they couldn't even reach me, mutated moles encounters gives you from 2 to 4 moles, if they are less than 4, they are dead where they stand without even starting moving to you, if they are 4, then 2 dead on starting positions, 3rd dies in few hexes later and 4th dies between you and starting positions, it gives you 1200 XP in like 10 seconds. So I suggested to reach you almost instantly, and when reach, kill you very fast ;p
As to you T-888 why wont you fix your common sense unit already?The most deadly and XP yearning critters are deathclaws giving way more xp than nasties YET with Nasies' poison attack the can be almost as deadly as Deathclaws
No thanks , no upgrades or fixes needed at the moment.Can be almost as deadly as deathclaws , the point is almost doesn't count. Deathclaws still have close to 1.5 times more health , much more resistant and as far as i know , their eye hits with bypasses and KO's concern me more than some poison damage , from witch you can be protected by antidotes , armor as well high endurance , personally i always picked some antidotes when i was leveling , never had a problem. Only if i loose focus and i forget about the stacking poison and that like happens close to never.Your suggestion is not well put , i'm sorry.
Well it doesn't concern ME moreAND What the hell are you talking about? How can armors protect you from poison? PLUS Snipers (and other than HP meatbag builds) don't have high EN so they can die in few hits since each hit adds more poison than a dose of antidote can neutralize instantly.
Yes please. In addition make them unable to move. I'm not joking. Levelling is just ammount of hours spent on dispensing ammo on certain npcs.
Ahh i forgot armors don't give poison resistance.That's the penalty you face with low endurance , you are fragile , shit doesn't that make sense ? Antidotes heal up poison much more over time , the same is with rad-aways and when you go to glow , radiation stacks up so fast you can " out heal " it in the long run only , i even doubt your statement that one hit adds more poison than antidote can handle instantly.That's the point it's already ridiculous easy to deal with centaurs/floaters.btw i know a trick how to make most of the npc's in an encounter unable to move at a certain point , if you are interested to know pm me
So if Nasty Floaters' Poison count per attack is like 50-60 i'd like to keep that high but not as high as now... Let's say 30-50 poison count would seem more balanced for people 12lvl- with 4EN