So if Nasty Floaters' Poison count per attack is like 50-60 i'd like to keep that high but not as high as now... Let's say 30-50 poison count would seem more balanced for people 12lvl- with 4EN
It's not 50-60 , is there something wrong with your sense of judgment or you just tell me random things hopping those would sound reasonable to me ?
What's wrong with you , the fact that is one of the rare occasions that you can get poisoned at all and this time it actually means something not some scorpions that pose utterly no threat , where high endurance comes into more help than just making " meatbags ". It's a balance by itself if you choose a character with low specific specials , you make a tradeoff that will somehow make a difference in your gameplay , in this case it would mean there would be no significant difference between low and high end characters , how is that balance ?
If you decrease the amount of poison damage and increase the raw normal damage they do , in the end it will result in the same overall damage + higher damage on bypasses , you may even make them more powerful than they are , pointless suggestion that is not well put.
I have told enough you just now process the information i given and be smart , don't embarrass yourself.
The comparison with agility and endurance is just hilarious , 4 agi vs 10 agi i could say that the guy with 10 agi has ~+40% more action compared to the guy with 4 agi

trolololo