My previous suggestion on nma was impossible because of a feature not implemented in fonline engine, I will try again.
This time I hope it won't involve those ugly “dynamic objects”...
Let's take 3 of the most representative NPC factions in fallout: BOS, The Enclave, and the Unity (Remnants of the Master's Army). I will call these NPC factions "Orders" to simplify.
Those Orders would certainly like to spread their influence over the Wasteland.
=> Players can help them to through the creation of
Outposts.
This time those outposts won't be upgradeable.
Creation of an Outpost:Very similar to the creation of a base. You go to Enclave, BOS or Cathedral NPC and propose your help.
You pay 30 000 caps and choose a town from the list the NPC propose to you (
every town of the wasteland can be chosen or only unguarded towns?).
Then your Outpost is created near the town you have chosen.
(teal circle for Enclave, orange circle for BOS, red circle for The Unity)
No more than 3 outposts can be created around a town (to avoid Spam).
You will be granted from
1 to 6 soldiers representative of the Order to keep your Outpost=>it will depend on your speech skill (and karma?).
Example:I go to The cathedral with 2 of my teammates and 30 000 caps, I ask the NPC for an Outpost near Gecko. It will be an outpost for The Unity.
My speech is average so he gives 3 guards to defend my Outpost.
NB:
- If your faction choose to build an Outpost for an Order, you will only be able to build outpost from that Order. I mean
if I build an Enclave Outpost I couldn't build a BOS or Master Outpost. I will have to destroy it before.
- Your Outpost will only be visible by your team until you go in it. Then it will appear for all.
- You can't build 2 outposts in a row, you need to wait one week.
Advantage of an Outpost:1- If you keep your Outpost for at least 15 min (in real), then a caravan will come and grant you for around 15 000 caps of stuff (stuff depending on the Order?).
2- Every week (in game), a caravan from the town nearby brings good stuffs and caps
to your Outpost footlocker. And this for EACH outpost created.
2bis- Every week (in game), you will be granted one more soldier to your outpost (without exceeding an amount of 6).
3- If a town has 3 Outposts of the same Order (Enclave, BOS or Unity) around it=>
All 3 Outposts will be granted
an extra amount of stuffs every week.
Example: if my faction build a BOS outpost around Brokenhill where there are already 2 BOS outposts of other factions,
I will have interest in defending outposts of other factions too.
How to destroy an Outpost:
If a group kill all the guards that has been granted to you (500 HP each?), you will lose your Outpost.
=> The faction will have to protect and heal the guards to save its outpost.
When a stranger go in an outpost, he won't be attacked by the guards unless he has bad karma with the Order or if he is aggressive to them (or faction will decide of guards behaviour?).
Options:Option 1:If a town has 3 Outposts of the same Order (Enclave, BOS or Unity) around it
=>this Order will have TC (it means no player at all will have access to footlocker of the town)=> the TC stuff will be dispatched equally to the 3 outposts.
=> Soldiers of this Order will spawn in town and will attack any players who have bad karma in this Order.
=>Those soldiers will leave the city only if ALL 3 outposts are destroyed.
Option 2:You can take your outpost's guards with you to attack an enemy outpost nearby (not of the same Order of course).
To conclude:
If this idea is possible (and shared by other players and developers of course) it will have the advantage of avoiding constant gangs wars in town.
Moreover, it could bring some sense of the Wasteland time line: domination of Enclave, BOS or The Unity decided by the players.
Waiting for your comments...
BOS outpost: THe Enclave Outpost: The Master Outpost: