Other > Suggestions

Faction 's OUTPOST” strikes back

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Izual:
To destroy an outpost, I suggest instead of destroying the guards you need to kill the "Outpost Master" (whom you can buy new guards, maybe). This guy could have like 1000+ hps and be in a separate room inside the outpost (locked door/blocked by a guard), and surrounded with blocked tiles to prevent him from running away.

Not much to say on this old debate that needs comments from both players and developers. I'd say that it NEEDS to be a feature for NPC factions, and not for players gangs. Players gangs can do town control, and that feature would be the first step to make a NPC faction useful.

In a more general way, I think reward should be longer to come in, and that you could only create maybe two outposts for your (NPC) faction. This way, we will have outposts that last longer, with a middle-term role. They need to last longer to attract newbies there (And it's easy, just put in a brahmins pen or a caravan boxes lifting job, maybe a workbench, and you'll get plenty of guys coming), and to have (If we keep the "Outpost Master" idea) more guards but with low HP, guards that wouldn't attack anyone from the concerned NPC faction, whatever they do. Attracting players there would be needed for the outpost creators, because they always need more players in their faction. By making a safe and interesting outpost (with huge PvP from times to times :D), they make their faction more attractive and can hire new players in it.

Pozzo:
Once again I support this idea, and not only because he is in my team but because this is a good idea.

Alvarez:
As far i understood, the existence of the outpost depends on the presence of the player team, disregarding, how much NPC guards are present, since they are mostly support.

So it won't be guarded 24/7 by NPCs and will be abandoned, when the players are done playing? (Of course, it could be prolonged and even left overnight with more mercenaries).

Also, it can be attacked from every direction.

Now, wouldn't it make sense, if the outpost had walls with some overview over the terrain, so the present team could report the reinforcements which spawn point they have to take? I suppose, the outpost would have multiple spawn points.

TheRiot!:
nice nice, good bases to north pkers :P

kraskish:

--- Quote from: Cryofluid on December 28, 2009, 07:49:23 pm ---
=> i agree with your two points (i'd prefer different prices than APA nerfing


--- End quote ---

Nope, youre wrong. Everyone would have enclave because it would be the strongest. thats why they would need to be balanced.

I dont agree with you to the guards being in the town... militia is good now for TC, maybe for the sake of variety...

All in all youd like to create multiple TC towns? Its pointless. Rather than interfering with the TC Id like to see outpost wars. Your idea needs polishing :)

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