Other > Suggestions
Faction 's OUTPOST” strikes back
Otgrebon:
I think that every outpost(not only near your city) must be important for NPC-driven factions and their followers, than it will be much easier to control it, because if your outpost will be attacked, all followers of faction will have a profit for protecting your outpost.
Blarg:
--- Quote from: Izual on June 24, 2010, 10:09:41 am ---To destroy an outpost, I suggest instead of destroying the guards you need to kill the "Outpost Master" (whom you can buy new guards, maybe). This guy could have like 1000+ hps and be in a separate room inside the outpost (locked door/blocked by a guard), and surrounded with blocked tiles to prevent him from running away.
Not much to say on this old debate that needs comments from both players and developers. I'd say that it NEEDS to be a feature for NPC factions, and not for players gangs. Players gangs can do town control, and that feature would be the first step to make a NPC faction useful.
In a more general way, I think reward should be longer to come in, and that you could only create maybe two outposts for your (NPC) faction. This way, we will have outposts that last longer, with a middle-term role. They need to last longer to attract newbies there (And it's easy, just put in a brahmins pen or a caravan boxes lifting job, maybe a workbench, and you'll get plenty of guys coming), and to have (If we keep the "Outpost Master" idea) more guards but with low HP, guards that wouldn't attack anyone from the concerned NPC faction, whatever they do. Attracting players there would be needed for the outpost creators, because they always need more players in their faction. By making a safe and interesting outpost (with huge PvP from times to times :D), they make their faction more attractive and can hire new players in it.
--- End quote ---
+1
LagMaster:
i like this ideea becoze of 1 thing: visible bases
i mean eery1 will buy a traper camp becoze is cheap and it does not need to be defended
if you can see some bases this will enhace the PvP
i do not understand if you buy a bog outpost other players can't see it,is a big F****** building,how can you go over it
to batle inside bases is the best idea eva
Michaelh139:
--- Quote from: LagMaster on August 10, 2010, 04:30:56 pm ---i like this ideea becoze of 1 thing: visible bases
i mean eery1 will buy a traper camp becoze is cheap and it does not need to be defended
if you can see some bases this will enhace the PvP
i do not understand if you buy a bog outpost other players can't see it,is a big F****** building,how can you go over it
to batle inside bases is the best idea eva
--- End quote ---
Hehe, this is an old friggin post man, but yeah its a good one.
Haterade:
what about waiting 3D? :) when itll be finished, you can start char etc as a mutant/ghoul, and if youre ghoul, youre able to join Unity, if youre human with no mutation, got chance to join Enclave, etc. or as it was in Fallout 1, you could go to that green goo to turn into super mutant (if non-successful, then just ghoul) that way youre gonna be accepted as their brother/sister.
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