Other > Suggestions

Faction 's OUTPOST” strikes back

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Delamore:

--- Quote from: Cryofluid on December 29, 2009, 01:09:29 am ---1) Depends on the strength of the guards. With 3 guards with 500 HP each, it can be very hard to destroy. A strong team could do it for sure=> that's why i say the strength of the guards has to be tested to find the good balance. By good balance, i mean that it has to be a challenge to destroy an outpost even if there is only NPC in it.

--- End quote ---
If it's a challenge with only NPCs, what happens when players are there? It becomes impossible to take?


--- Quote from: Cryofluid on December 29, 2009, 01:09:29 am ---Now imagine a series of 3 factions which want to dominate a town instantly (and worse: option 1 is active!) => they all go to the same NPC (for example The Enclave) and each build an outpost around that town.
=> Well it seems something very bad has happened to The Wasteland (without irony)=> A town is under The Enclave control=>nobody except ones with good Enclave karma will be able to enter this town (or will be shot by Enclave patrol spread all over the city)!
=> the only way to free town will be to destroy all 3 outposts=> i hope you will find enough people to gather and put an end to that tyranny...

--- End quote ---
You said that an advantage to this was moving conflict away from cities, yet now you talk of putting it right back in there 24/7 until the bases get removed? This shows how little thought you have put into the suggestion.

Cryofluid:

--- Quote from: Delamore on December 29, 2009, 01:46:08 pm ---If it's a challenge with only NPCs, what happens when players are there? It becomes impossible to take?
--- End quote ---

=> i repeat: to be tested, a middle ground can be found like all other issues in game.


--- Quote from: Delamore on December 29, 2009, 01:46:08 pm ---You said that an advantage to this was moving conflict away from cities, yet now you talk of putting it right back in there 24/7 until the bases get removed? This shows how little thought you have put into the suggestion.

--- End quote ---

=> except that it is far more difficult to get TC in my way : 3 different gangs with each good karma in NPC faction to have TC instantly for the NPC faction not for the gangs => TC goods transfered to outposts during the NPC faction' control of the town
=> and i said "If Option 1 is active which  is only an option"=> i repeat this feature could be apart from TC (though i think it would be better to have both: current TC system (town fights) + outposts' fights=> more fighting grounds mean more players will be able to wander in cities without being under factions'fire)

=> please try to think a bit more before writing: at the beginning your criticisms were constructive but now it's boring...

BurntAluminum:
From what I understand, the conflict will be outside of the city, just not far from the city. People who are Neutral with Enclave will not be attacked, people who are hated by the enclave will be shot on sight, unless they release the town from enclave control. If good characters don't want to get shot at, they can remove the Enclave and put BoS or NCR in charge. This makes perfect sense to me, and it's not like Cryo is programming this, he's simply suggesting it. If this feature gets implemented the Devs will be working on the balance, not Cryo. Things like this go under testing for a reason, be it solidifying a script, faulty mapping, imbalanced gameplay features, or straight-out fucked up bugs. If this gets implemented the devs are going to tinker with the idea, find exploits, and release it, and the beta testers(That's us) will report whatever bugs/exploits/imbalances we experience.

I'm not really going to debate further than that to avoid what I believe may turn into a flamewar, I believe it would be better advised and simply state why you disagree with it in detail, and remain civil.

Michaelh139:
Since this wasn't thrown in with the rest of the bodies I guess its still up for debate so let me start by saying:

"Awesomesauce"

The idea in general is great and would bring new taste to the game's PVP but........ 

If one gang has a enclave and another does also, will they be able to fight each other?  It doesn't make sense if they did because it would be Envlace VS Enclave :/.

Would spam the WorldMap too much.

Keep the normal bases please so if there is a limit of faction bases to each town at least a gang will be able to still get bases.

Having all those uber powerful factions roam around all the towns is ridiculous.  Too many people will be killed and pissed off.

I could go on a little longer but how bout some good stuff before I finish:

I would love to be able to destroy a faction's base and take their shit, it'd be like command and conquer :P.

Would give factions a good reason to buy defense mercenaries for their base, and actually stand a chance since they can have as many as they want and customize their weaponry and place them tactically.

Would be epic to see a 15 person pk team attacking another gang's base to try and pillage it, just plain awesome.

Would lower the Ghost Town rate. (well maybe  ::))

Give NPC factions a reason to exist in the game besides just proffession holders and mobs...

Anyways thats my opinion and judging from the poll most everyone else wants this.

Mr Feltzer:
I LOVE the Idea, The Only thing to Improve is that there should be more Factions avaliable, For Example,

Redding Police,

NCR Rangers.

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