Other > Suggestions

Faction 's OUTPOST” strikes back

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Delamore:
"First, you can create or attack an outpost at any time (recover of goods for the one who has destroyed it could also be considered)."
This means that unless you are online 24/7 your base will get fucked over.
I'd simply find the bases owned by Americans, hit them up during Euro morning.
Russian bases? Late Euro night.
Create any time? Yeah sure because the limit of 3 per town won't get taken up instantly oh no.

Wilks:
I think it's a good idea !

Cryofluid:

--- Quote from: Delamore on December 28, 2009, 07:59:41 pm ---This means that unless you are online 24/7 your base will get fucked over.
--- End quote ---

1) Depends on the strength of the guards. With 3 guards with 500 HP each, it can be very hard to destroy. A strong team could do it for sure=> that's why i say the strength of the guards has to be tested to find the good balance. By good balance, i mean that it has to be a challenge to destroy an outpost even if there is only NPC in it.

2) Other teams can help to defend your outpost while you are offline (the faction which have an outpost of the same Order than you will have interest to defend it).

3) Imagine that you have a big faction and want to destroy all the outposts (Delamore The Rebel!). You go on World map and see 10 or 12 outposts scattered around different towns => it will be a great challenge to destroy them all!(great challenge =fun no?)


--- Quote from: Delamore on December 28, 2009, 07:59:41 pm ---Create any time? Yeah sure because the limit of 3 per town won't get taken up instantly oh no.
--- End quote ---

I repeat to be clear (or try to be): A faction which create 1 outpost couldn't create another one before one week (one week in game).

Now imagine a series of 3 factions which want to dominate a town instantly (and worse: option 1 is active!) => they all go to the same NPC (for example The Enclave) and each build an outpost around that town.
=> Well it seems something very bad has happened to The Wasteland (without irony)=> A town is under The Enclave control=>nobody except ones with good Enclave karma will be able to enter this town (or will be shot by Enclave patrol spread all over the city)!
=> the only way to free town will be to destroy all 3 outposts=> i hope you will find enough people to gather and put an end to that tyranny...










BurntAluminum:
I think Delamore is simply disagreeing for the sake of disagreeing, however, what's to keep a single order from eventually running the wastes? I think there should be a limit to how many towns an order should run. A few suggestions I could put out there to limit this feature 2 towns to an order, Maybe even keep gangs from making too many outposts, or making it so members would have to be part of a faction before creating an outpost.

This would definitely make Town Control more interesting, and would actually make NPC factions seem a little more lively.

Cryofluid:

--- Quote from: BurntAluminum on December 29, 2009, 12:40:29 pm --- or making it so members would have to be part of a faction before creating an outpost.

--- End quote ---

Yes.
For instance, only players with sufficient karma could be allowed to create an outpost.
=> to increase karma, player could have several options:

1) doing quests for the NPC faction. Those quests will help player to understand the faction 's way of thinking and projects.

2) destroying other NPC factions' outposts

3) other ways already implemented or to be implemented (i mean developers have already in mind a lot of things about karma so i don't want to interfere too much...)

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