Other > Suggestions

Carryweight

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Swag:
Thank you for moving this Izual!

Slaver Snipe:
I believe it was said somewhere that the upcoming wipe will allow everybody to have a follower or two, if so bring a slave/brahmin with you voila pack mule.

avv:

--- Quote from: RavenousRat on December 04, 2011, 10:13:23 AM ---Also when you say there's no trade off, because you can relog/use proxy of your 10 ST pack rat alt, it's already a trade off! You need to use proxy or relog!
--- End quote ---

Hardly a tradeoff. Tradeoff is something you can feel while gaming, for example a situation where you could burst with a rifle but it's not a good idea because you took finesse. So the tradeoff can be felt right there, it's unavoidable. But if you're logged off, planning to go mining, farming, chopping wood or carrying around anything heavy in peaceful enviroment you're free of any tradeoffs since you can freely pick the most suitable character for the job. It doesn't matter how you bypass the tradeoff, only what matters is that you do.
You go on about that if cw is free for all, then everything else should be aswell. I don't think so because one char doesn't have to be able to craft everything and be able to perform every support task. But carryweight is needed to perform most support tasks because support tasks very often have to do with carrying items around. So carryweight is kind of everyman's right, like running.
What comes to strength, it hardly gets any more unwanted than now if cw is generally increased. It's already something that's best left quite low. It's because of the nature of strength. It raises carryweight, melee damage and helps with weapon handling, but not further than required. Agility raises action points and endurance raises hitpoints, both are something that are best be as high as possible, unlike cw and melee damage. But even if strength had a benefit to raise it up to ten, it still wouldn't be excuse to have low str chars unable to carry anything.


--- Quote ---my question to avv is basically "Ok you can mine with a PvP character... what next?"

I'll answer... "Well I'll relog to my crafter and make what I need..."

So I ask, why not just do that with the crafter?
--- End quote ---

The answer is that carryweight is needed for general gameplay, not only crafting. You need crafting skills only for crafting but carryweight is needed for gathering, looting, base organizing, trading, farming npc encounters, shopping and hauling.

T-888:

--- Quote from: RavenousRat on December 04, 2011, 10:13:23 AM ---http://img341.imageshack.us/img341/4100/88675905.jpg

--- End quote ---

Please that is highly unpractical , it shoots approximately 2.5 times slower than the average build with 12 action points and BROF , witch is a huge tradeoff.

Crazy:

--- Quote from: T-888 on December 04, 2011, 03:32:41 PM ---Please that is highly unpractical , it shoots approximately 2.5 times slower than the average build with 12 action points and BROF , witch is a huge tradeoff.

--- End quote ---
Indeed, that char would be raped by a real tank, and well, in sniper fight, IRL luck matters much, but the other one would have better chances as well.

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