Other > Suggestions
Carryweight
Jotisz:
I still don't want changes in carry weight based on character strength. If its really a must I think it would be better to reimplement the old backpack and bags from Fallout. They could give 20-30 kg to carry weight when they are on the player (second hand) I'm more in the favour of that.
Everything thats in the backpack and taken uses up douple action point.
Crazy:
For me the ability to overweight yourself would be already enough.
it's easy, just replace
--- Code: ---int freeWeight=cr.Stat[ST_CARRY_WEIGHT]-cr.ItemsWeight();
--- End code ---
by
--- Code: ---int freeWeight=(cr.Stat[ST_CARRY_WEIGHT]-cr.ItemsWeight())*2;
--- End code ---
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