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Carryweight

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Swag:
Well in the open beta you really only need 6ST for a light support weapon, I'd rather do that than go 4ST + weapon handling personally... just my 2 cents. And yeah if you take 1ST you're gonna be a weakling and thus not able to carry much of anything... same as if you take 1EN and have next to no hp...

avv:
Shonsu and Swag you talk about tradeoffs in char creation. I tell you what: there is no tradeoff. Low CW pvp builds are only used in combat and when you need to loot in combat, for example looter proxy is used or some guys go and drop all their gear in tent and come back in bluesuit.
When you need to mine or haul meat, a hauler char is used, not the pvp build. So where's the tradeoff?

Jotisz:
Trade off is there, its just overcome by cheating which isn't the same as not having trade off. Btw I still saying that the way to solve it would be to make combat perk require ST as I said previously. Another way would be to give more penality to low ST like making it that low ST give -80% to aim with weapons with that 1 st would be a serious trade off player would go with more ST and could carry more. Anyway I really don't want to see chars to be able to carry more then they do now even if it means people would dual log or use proxy looters I don't care.

Swag:

--- Quote --- for example looter proxy is used or some guys go and drop all their gear in tent and come back in bluesuit.
--- End quote ---

I guess the "tradeoff" there is waiting to relog or having to make multiple trips back and forth to a tent, I could imagine it would take a while to loot someone who was carrying 70+ lbs of loot.

I know what you mean about the mining thing but you have to have some limitations on each character/build. There's no 100% perfect build that can do it all

avv:

--- Quote from: Jotisz on December 03, 2011, 04:32:10 PM ---Trade off is there, its just overcome by cheating which isn't the same as not having trade off. Btw I still saying that the way to solve it would be to make combat perk require ST as I said previously. Another way would be to give more penality to low ST like making it that low ST give -80% to aim with weapons with that 1 st would be a serious trade off player would go with more ST and could carry more.
--- End quote ---

Perks could have str requirement, but no stat with value of 1 should make a char crippled and unable to partake the basic wasteland activities. Good examples of proper stat tradeoffs are cha and luck. Don't want crits or companions? No big deal, they aren't necessary for everyone. However carrying stuff is something every char should be able to do since the gameplay is pretty much centered abound stuff. If you take a look at any game where carryweight exists, even the least carry-able chars can always carry enough to make basic gameplay possible.


--- Quote from: Jotisz on December 03, 2011, 04:32:10 PM ---Anyway I really don't want to see chars to be able to carry more then they do now even if it means people would dual log or use proxy looters I don't care.
--- End quote ---

If you don't care what the gameplay is like, why are you telling what it should be?


--- Quote from: Swag on December 03, 2011, 06:28:28 PM ---I guess the "tradeoff" there is waiting to relog or having to make multiple trips back and forth to a tent, I could imagine it would take a while to loot someone who was carrying 70+ lbs of loot.

I know what you mean about the mining thing but you have to have some limitations on each character/build. There's no 100% perfect build that can do it all

--- End quote ---

Proxies don't relog. They wait on worldmap in another window. Everyone will gladly win the fight and take longer to loot than lose the fight because they chose to invest combat potential to carryweight. CW is support ability which you can trade off for firepower. Thats not a good tradeoff mechanic because winning the combat comes before looting. Can't loot if you don't win.

I'm not trying to create a perfect build that can do all. Minigunner doesn't get sniper's abilities and vice versa if both can carry more, but who would it hurt if both could mine?

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