Level Required Experience points New perk available New perk available (If skilled trait is chosen)19 171000 (+18000) No. No.20 190000 (+19000) No. Yes !21 210000 (+20000) Yes ! No.
Level Required Experience points New perk available New perk available (If skilled trait is chosen)22 9999999.410.000 (+99999999) No. No.23 9999999.710.000 (+99999999) No. No.24 99999999.110.000 (+99999999) Yes !. Yes !.25 999999999.110.000 (+9999999) No. No.26 9999999999.310.000 (+99999999) No. No.27 99999999999.510.000 (+99999999) Yes !. No.28 999999999999.710.000 (+99999999) No. Yes !.
ISN'T IT GREAT?
Seriously now - is there really big difference between 220 and 250 combat skill? And 300, does it make "mah laz0r" firing more accurate in a noticable way?
but +15hp each level above 21 will make the difference.
Weapons skill% is not but accuracy. So uberhigh weaponskill means that you can drop your strength to 1 and move the points elsewhere. If everyone could raise their gunskill to 300, it would mean that pretty much all builds would take strength 1 or 2, unless they wanted stonewall. Weapon handling perk would lose its meaning.
And this is my idea: