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Author Topic: Remove level cap restriction via QUEST?  (Read 3552 times)

DocAN.

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Re: Remove level cap restriction via QUEST?
« Reply #15 on: October 29, 2011, 03:37:37 am »

Its beta, so we can try one season without lvl cap. It will be somethomg new ....
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avv

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Re: Improve level cap, focus in 1 character and not multis?
« Reply #16 on: October 29, 2011, 12:15:50 pm »

But the power from each character isn't combined. You can make 1000 alts, it doesn't mean you are 1000x as powerful. And people obviously aren't leveling all the time, or else there'd be no fights. If there is no level cap, people would be leveling all the time to always try to be one step better than the other guys. It will just encourage more "no-lifeing" then there already is. There has to be a cap. I'm all for the level cap being raised, but it needs to have a cap so there is a top level which everyone can get to so that it is more equal, and not just grinding to see who can get to level 632+ first.

Ofcourse there should be restriction how powerful the char can be in terms of hitpoints and perks. But utility abilities that have no impact on combat could be maxed on one char.
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Re: Remove level cap restriction via QUEST?
« Reply #17 on: October 29, 2011, 02:02:22 pm »

No level cap would only result in boring competition. Who gets bored last by killing centaurs is last player here with levele zillion.

No level cap with only skills expand after lvl 21 would result to many 1int chars. Thus only rising level cap to certain level where leveling more have no point.
 I admit that this game have the fastest leveling to max level of all MMOs i know (3 evenings for pvp ape) but..... You need many alts here. One level 21 char will not let you play effectively or fully this game. But still in 10 to 20 days you can have easily all the nescessary alts properly leveled.

Prolonging exping period thus might seem like good idea if..... the exping here would not be such a boring task (take mentats, do most of the quest in game, reach lvl 4-6 take flamer or some pistol, kill centaurs till lvl 21).

So i think that with current lack of content three evenings of boring repetitive centaur slaughter is enough. Lvl cap 21 is fine.
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Re: Remove level cap restriction via QUEST?
« Reply #18 on: October 29, 2011, 10:39:23 pm »

So you say its better to be bored sooner with lvl 21?

There is always something to do. With no cap you can add limitless profession level (I mean have one character for more types of crafting). But you don't have to. This is what I mean, give players the possibility to choose! If they want, they can have more chars, or one stronger character. Even the strongest one could be over-run by group of players. So even in TC that won't make problems cause leveling up one strong character is long thus it makes you not have many of them.

And as for PK, there are always ass-holes. Blue-shirt lvl 1 could be killed with lvl 5 fool. So what, we restrict to level 4? You don't see the stupidity here? This only makes me to want higher level so they can't kill me (or so I can defend myself). Why going stupid socialistic way of bans? Is this about being jealous? You have low level, so the rest must have low level too?

Sooner or later alway comes moment when you will get bored. But the thing is with no limit it can come later. You can do more things (craft more, built faction and try TC).

I will say this right here - if there won't be change soon, I will get back to original Fallout 2 and/or Wasteland Merc 2. Playing again from sratch after every wipe with the knowledge there is the end in a few weeks - what is this for? For me it is so extremely discouraging that I realyl consider ending right now. I like the way of F2 - having character with piece of everything. If you wanted better character with better perks, you could level up. I personally never did over 40 anyway, but why take the possibity away? Let players choose. Don't play gods by forcing something.
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Ganado

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Re: Remove level cap restriction via QUEST?
« Reply #19 on: October 29, 2011, 10:56:55 pm »

So even in TC that won't make problems cause leveling up one strong character is long thus it makes you not have many of them.
This doesn't counter the argument that states that players will just no-life grind well past level 24 to keep leveling to try be one step better than the opposition. You can't deny it, that will happen. People will just keep leveling until they reach a point where they are equal to the rest to make for a fair fight, unless a limit is placed.

Quote
But utility abilities that have no impact on combat could be maxed on one char.
Okay, but the suggestion did not mention any limits on HP or skill; I was referring to that. But that would still be too vague to say because some builds need more combat skill than other types, and even passive skills can help with combat, like outdoorsman (getting to the combat). I think that choosing one thing should limit the other thing, not find a way to have 300% in almost everything.
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Re: Remove level cap restriction via QUEST?
« Reply #20 on: October 29, 2011, 11:18:52 pm »

will *You* hit that plank soon?
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DocAN.

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Re: Remove level cap restriction via QUEST?
« Reply #21 on: October 30, 2011, 12:12:40 am »

Does any of You lvled champ to 99 lvl in F2?

It take ages..., for lvling you need stuff. To get enough stuff to lvlup char to infinity lvl You need a lot of time.

Removing lvl cap should bring new life coz you will get something new while playing on one char, and if you do something wrong and you get ban it will hurt, not like its now.



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Re: Remove level cap restriction via QUEST?
« Reply #22 on: October 30, 2011, 06:31:36 pm »

The 13 in game years limit always stoped me to do that but have tried many times...
Anyway I personally want to see a level cap which can be divided with 4 and 3 too so no matter if the player has skilled or not the end level will come with a perk:)
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avv

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Re: Remove level cap restriction via QUEST?
« Reply #23 on: October 30, 2011, 08:57:39 pm »

If people are scared of players exping on molerats forever, we could put a limit on how far you can level one char in normal way and then put dedicating exping grounds in visible unsafe areas. Put some nasty monsters in towns and other unsafe visible locations, like Sierra and Mariposa. These monsters could then reward the chars with say, Advanced Experience which allows levelling over max cap. In additon every tc town could have their own exping area but away from tc zones so that those nasty monsters wouldn't bother tc fights.
This brings more activity in towns and encourages hunting in groups because you might be jumped on at any time.
The method of exping in these locations should be more like search and destroy, rather than kiting a massive mob like in Diablo cow level. This is because if you get jumped on while exping, you don't have to fight the players and the huge mob.
There could be other forms of getting advanced exp, like fucking whores in Reno or drinking currently pointless drinks at unsafe bars such as the ones in BH and Redding.

Okay, but the suggestion did not mention any limits on HP or skill; I was referring to that. But that would still be too vague to say because some builds need more combat skill than other types, and even passive skills can help with combat, like outdoorsman (getting to the combat). I think that choosing one thing should limit the other thing, not find a way to have 300% in almost everything.

Well, the point when someone has 300 od as untagged skill, everyone else has car tents. Personally I wouldn't hurry with outdoorsman on my pvp char because buggies in spawntents would be faster option and in the end you will have so many cars that you hardly ever move with outdoorsman. Besides even now, 300 od pathfinder proxy is used as taxi. Outdoorsman actually needs a buff.

What's more troubblesome are sneak, fa and doc. But no worries, sneak is affected by gear and it's very useful only with silent running and ghost perks.
What comes to doc and fa, it's not a big deal. 300 would be the standard ammount of doc and fa for all chars in the end. There could be variations depending on character's special and equipment which could have big effect on the outcome when the skill was used. This way skill 300% wouldn't mean "As good as superman" but "as good as this specific character can become".
So for example perception and intelligence could give bonuses to doc and fa to discourage int1 builds.
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Grommok

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Re: Remove level cap restriction via QUEST?
« Reply #24 on: November 01, 2011, 11:10:01 pm »

Well, i was about to suggest improving level cap to something like 35-40. For me will eliminate half of alts.
The 13 in game years limit always stoped me to do that but have tried many times...
Anyway I personally want to see a level cap which can be divided with 4 and 3 too so no matter if the player has skilled or not the end level will come with a perk:)
Mmm... 3x4=12. So any multiple of 16 should be ok. 24, 48,...
« Last Edit: November 02, 2011, 09:02:42 pm by Grommok »
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Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Remove level cap restriction via QUEST?
« Reply #25 on: November 01, 2011, 11:12:10 pm »

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Re: Remove level cap restriction via QUEST?
« Reply #26 on: November 02, 2011, 09:54:11 am »

3x4=16.

Epic:) Well, 12 looks too low. 24 looks ok. 36 looks too high for me.

Maybe im alone, but i like to play 21lvl chars. Its nice feeling, when your build can handle wasteland.
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Grommok

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Re: Remove level cap restriction via QUEST?
« Reply #27 on: November 02, 2011, 09:02:09 pm »

Lol, use calculator.
Whoops. Goddamit maths...
It was to see if you were looking!
BTW, corrected.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

LagMaster

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Re: Remove level cap restriction via QUEST?
« Reply #28 on: November 02, 2011, 09:08:21 pm »

we need a way to buff new players without buffing pro players on low lvl chars
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Grommok

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Re: Remove level cap restriction via QUEST?
« Reply #29 on: November 02, 2011, 10:40:38 pm »

Some time ago they suggested a sort of "newbie village", basically a location normally unaccesible where new players spawn. There they can learn the basis of the game, like crafting, combat, etc etc... In the process, they gain equipment and levels (thru quests)
I always thought that is one of the best ideas to help newbies.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
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