Other > Suggestions
Remove level cap restriction via QUEST?
DocAN.:
Its beta, so we can try one season without lvl cap. It will be somethomg new ....
avv:
--- Quote from: Dishonest Abe on October 28, 2011, 11:14:38 PM ---But the power from each character isn't combined. You can make 1000 alts, it doesn't mean you are 1000x as powerful. And people obviously aren't leveling all the time, or else there'd be no fights. If there is no level cap, people would be leveling all the time to always try to be one step better than the other guys. It will just encourage more "no-lifeing" then there already is. There has to be a cap. I'm all for the level cap being raised, but it needs to have a cap so there is a top level which everyone can get to so that it is more equal, and not just grinding to see who can get to level 632+ first.
--- End quote ---
Ofcourse there should be restriction how powerful the char can be in terms of hitpoints and perks. But utility abilities that have no impact on combat could be maxed on one char.
OskaRus:
No level cap would only result in boring competition. Who gets bored last by killing centaurs is last player here with levele zillion.
No level cap with only skills expand after lvl 21 would result to many 1int chars. Thus only rising level cap to certain level where leveling more have no point.
I admit that this game have the fastest leveling to max level of all MMOs i know (3 evenings for pvp ape) but..... You need many alts here. One level 21 char will not let you play effectively or fully this game. But still in 10 to 20 days you can have easily all the nescessary alts properly leveled.
Prolonging exping period thus might seem like good idea if..... the exping here would not be such a boring task (take mentats, do most of the quest in game, reach lvl 4-6 take flamer or some pistol, kill centaurs till lvl 21).
So i think that with current lack of content three evenings of boring repetitive centaur slaughter is enough. Lvl cap 21 is fine.
Behemot:
So you say its better to be bored sooner with lvl 21?
There is always something to do. With no cap you can add limitless profession level (I mean have one character for more types of crafting). But you don't have to. This is what I mean, give players the possibility to choose! If they want, they can have more chars, or one stronger character. Even the strongest one could be over-run by group of players. So even in TC that won't make problems cause leveling up one strong character is long thus it makes you not have many of them.
And as for PK, there are always ass-holes. Blue-shirt lvl 1 could be killed with lvl 5 fool. So what, we restrict to level 4? You don't see the stupidity here? This only makes me to want higher level so they can't kill me (or so I can defend myself). Why going stupid socialistic way of bans? Is this about being jealous? You have low level, so the rest must have low level too?
Sooner or later alway comes moment when you will get bored. But the thing is with no limit it can come later. You can do more things (craft more, built faction and try TC).
I will say this right here - if there won't be change soon, I will get back to original Fallout 2 and/or Wasteland Merc 2. Playing again from sratch after every wipe with the knowledge there is the end in a few weeks - what is this for? For me it is so extremely discouraging that I realyl consider ending right now. I like the way of F2 - having character with piece of everything. If you wanted better character with better perks, you could level up. I personally never did over 40 anyway, but why take the possibity away? Let players choose. Don't play gods by forcing something.
Ganado:
--- Quote from: Behemot on October 29, 2011, 10:39:23 PM ---So even in TC that won't make problems cause leveling up one strong character is long thus it makes you not have many of them.
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This doesn't counter the argument that states that players will just no-life grind well past level 24 to keep leveling to try be one step better than the opposition. You can't deny it, that will happen. People will just keep leveling until they reach a point where they are equal to the rest to make for a fair fight, unless a limit is placed.
--- Quote ---But utility abilities that have no impact on combat could be maxed on one char.
--- End quote ---
Okay, but the suggestion did not mention any limits on HP or skill; I was referring to that. But that would still be too vague to say because some builds need more combat skill than other types, and even passive skills can help with combat, like outdoorsman (getting to the combat). I think that choosing one thing should limit the other thing, not find a way to have 300% in almost everything.
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