Other > Suggestions

Remove level cap restriction via QUEST?

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Savager:
First: THIS IS NOT A SUGGESTION, ITS ONLY FOR CHAT ABOUT THE SUBJECT AND SEE WHAT THE COMUNITY THINKS.

So i was reading some comments in another post, and i come with this idea that whould be GREAT to implement, and MAY eliminate the need or desire of using alts.

And its IMPROVING LEVEL CAP or ELIMINATE LEVEL CAP.

So for lvl 21 you need 210000 XP points. But if u want continue leveling, u can do some special quest, and u can get more levels.

So, for the players that want to continue playing lvl 21, it whould be ok because u are powerfull enough. And for the ones that like a LOT OF GRIND AND XP, u can continue leveling up your character and improving.
So, in this way, u decide if u want to continue or not.
If u dont like grinding xp-> then dont get the quest
If u like improving your char-> then do the quest, and prepare for a lot of pve.

So improving from lvl 21 and on is going to take A LOT of xp points, but it whould be NOT IMPOSIBBLE to do it (like now, u can have 999k of exp, and still being lvl 21)

SO THIS IS MY IDEA:

Acording to wiki:


--- Quote ---Level    Required Experience points    New perk available    New perk available (If skilled trait is chosen)
19    171000 (+18000)                                           No.                           No.
20    190000 (+19000)                                           No.                          Yes !
21    210000 (+20000)                                          Yes !                            No.
--- End quote ---

And this is my idea:


--- Quote ---Level    Required Experience points    New perk available    New perk available (If skilled trait is chosen)
22      2.410.000 (+2.200.000)                           No.                           No.
23      4.710.000 (+2.300.000)                           No.                           No.
24      7.110.000 (+2.400.000)                           Yes !.                           Yes !.
25      12.110.000 (+5.000.000)                           No.                           No.
26      17.310.000 (+5.200.000)                           No.                          No.
27      22.510.000 (+5.400.000)                             Yes !.                         No.
28      34.710.000 (+12.200.000)                            No.                            Yes !.
--- End quote ---


And so on (this numbers may change, May exist level cap in like 30 or max lvl be like 99999)

So this is going to be good, because more people whould focus in having 1 good single character and not using a lot of diferrent. Because if u want a legendary and powerfull char, u need to focus in improving only 1.
So u can have multis weak chars, or 1 powerfull single one.

So what do u think of this idea? It whould be good? Be bad?
Whould make people stop making so much alts and focus more in develop 1 character?? Did you have some complain about this idea?
Your idea is better or u say that this can be improved?
Lets talk about this!

Nexxos:
Even suggestions are often (always) talked a bit more through before (if) they go ingame. This will stay here in suggestions, atleast for now.

Slaver Snipe:
This wouldnt stop alting in any way shape or form, at least not with the XP you have there.

I could either hit lvl 22 or make 10 alts to 21 for that amount of experience the minor health boost/skill points would basically be pointless for the amount of time it would take to grind it anywhere.

(Oh look I did nothing for 3 weeks except farm and I'm level 22 now YEA! 2 more and i can get a perk!)

I couldn't see anyone bothering with this, the pvp apes wouldn't because it would take so much time away from their pvp, roleplayers wouldn't since...they don't grind and normal people don't have 3 weeks of boredom to reach one new level. Anybody leveling a character like this would probably be some 1337 pr0 and those few extra skillpoints would simply go into a combat skill.

Wichura:
It has been suggested already, over year ago.

RavenousRat:
Poor molerats and centaurs (or other creatures after fixing XP and rat's crit table, because there will be anyway "the best XP/hour giver" creature). XP shouldn't be grinded, it should be harder to get after some time putting more effort and resources into it instead of "wasting more and more time".
I mean instead of "Oh noes, now I need to do the same task but x100 times more than before to reach next level" it should be "Now I can't level further with my current low tech equipment or without friends or without NPC help because of low CH or because I'm not in NPC faction or because I did no quests, etc."
I think leveling after some level (like 9th) should be possible only if you're in a party of players or something, critters that are possible to handle alone shouldn't give you any XP after that level, and only patrols or large packs of critters would give you XP. And than further you go in level than harder critters you should fight to get any XP at all. Mantis, rats, scorpions shouldn't give you even 1 XP per kill after like 5-6 level. This way you can get high level only by focusing on PvE much, may be getting XP after ~20th level will be possible only by killing Enclave troopers at thier base. So if you're alone, don't have nice equipment, you won't reach high level, as you won't get XP from critters you can handle alone and you'll need to find help from people and better equipment.

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