Other > Suggestions
Remove level cap restriction via QUEST?
Ganado:
--- Quote from: avv on October 28, 2011, 06:24:50 PM ---Those who say that removing level cap would turn into molerat killing 24/7 don't take the fact into consideration that when people have finished exping one alt, they start exping another which equals molerat hunting 24/7 but with another char.
--- End quote ---
But the power from each character isn't combined. You can make 1000 alts, it doesn't mean you are 1000x as powerful. And people obviously aren't leveling all the time, or else there'd be no fights. If there is no level cap, people would be leveling all the time to always try to be one step better than the other guys. It will just encourage more "no-lifeing" then there already is. There has to be a cap. I'm all for the level cap being raised, but it needs to have a cap so there is a top level which everyone can get to so that it is more equal, and not just grinding to see who can get to level 632+ first.
--- Quote from: A concerned wastelander on October 28, 2011, 08:10:07 PM ---Said it before and il say it again, level cap is too high! Drop it to level 12, removing lifegiver and BROF, making the newcomer less weak compared to max leveled characters.
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And fights can last 12 seconds.
--- Quote from: Wichura on October 28, 2011, 10:07:42 PM ---Remove leveling up! Character after creation is ready to go, no need to boring molerats grindfest, no gap between newcomers and maxed chars, no ...
Wait, what?
--- End quote ---
And fights can last 1 second.. whoever bursts first, wins! :>
Johnnybravo:
--- Quote from: Wichura on October 28, 2011, 10:07:42 PM ---Remove leveling up! Character after creation is ready to go, no need to boring molerats grindfest, no gap between newcomers and maxed chars, no ...
Wait, what?
--- End quote ---
It's not bad thing to do, problem is you cannot manage alts this way. Fonline allows you to do everything from level 1, so there is no education purpose in leveling. However if you got everything for 'free' there is no way to restrict players from getting huge amount of characters quickly.
As for leveling itself, I've been thinking about something new based on current trend - collecting achievements.
Imagine system with tons of achievements with scaled difficulty - and to level up from 1 to level 2, you would then be expected to complete for example 3 of 10 tier 1 achievements ( like shove x shits, kill y rats, get a weapon, etc. ).
For alt purpose there would always be the fastest tree, but it should be kinda educating, as well as with some replay value and entertainment.
On other hand achievements sounds somewhat unoriginal, but they are no different to quests really, just don't require backstory consuming a lot of development.
RavenousRat:
--- Quote from: Dishonest Abe on October 28, 2011, 11:14:38 PM ---And fights can last 1 second.. whoever bursts first, wins! :>
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No! 1st level fights will be most interesting, you'll have variety of strange builds, also bursts won't so good, as you'll have low weapon skill. Best weapon will be grenade and 1 ST build, so it won't be thrown on more than 3 hexes and you will always hit and kill with 1 throw even if miss. Or may be 2 ST build, if grenade won't miss on many hexes if thrown on 6 hexes. Or SG fast shoters with mausers or sawn-off shotguns (accurate perk + one hander trait)! Also armor would play really great role, as there will be no aimed shots, the only problem are bazooka-40-hex-shot users (actually you can do it with ANY build, but better to have 7-10 PE), as when rocket misses, it explodes on 40th hex or on nearest obstacle on it's way, this way everyone would run with bazookas and grenades/mausers/sawn-off shotguns and BAs, because BA will protect you from fast shoter shotgun/mauser users. Also everyone will say "me" "qill" "yoo", as INT will be useless SPECIAL!
1st level powerbuild!!1 :
S 3
P 7
E 10
C 1
I 1
A 10
L 8
One Hander
Fast Shot
Tagged SG: 65%
Unarmed: 76%
First Aid: 36%
HP: 38
Bazooka for long distance and if victim is near wall.
Sawn-off shotgun or mauser for only 3 AP per shot on mid distance. Or 10mm smg or grease gun.
Can use grenades to explode into pieces!
Always run in BA to have higher AC! Watch out walls and try to keep <35 hexes between you and your enemy to not die from bazooka.
Don't let enemy get close to you, or else they will throw grenades! Shoot with a mauser on it's max distance! And you'll own all other 1st level noobs on server, if there's impossible to level up!
Josh:
--- Quote from: RavenousRat on October 28, 2011, 11:36:29 PM ---...
Always run in BA to have higher AC!
...
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CA mk2 is best for low health as it gives higher base AC :D
other than that, seems legit. ;)
--- Quote from: Behemot on October 28, 2011, 11:02:17 PM ---...
LIMITS ARE GENERALLY EVIL.
...
--- End quote ---
Limits are the foundation of calculus o.O
kraskish:
--- Quote from: A concerned wastelander on October 28, 2011, 08:10:07 PM ---Said it before and il say it again, level cap is too high! Drop it to level 12, removing lifegiver and BROF, making the newcomer less weak compared to max leveled characters.
--- End quote ---
I support this. +1 Once u get lvl 21 powerbuild with 250hp its highly unlikely to get killed by critters (not including aliens). Id rather see more primitive guns, small difference between players and PvE, now all u get at 21 is uber tech weaponz so u can mess around with ur powerbuild and shit upon killing a bluesuit just for fun, no point to make a bigger gap with fonline2238ish attitude lol.
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