Other > Suggestions
Action point regeneration.
ThePhoenix77:
How about making running with 2 hand weapon use AP - I think this would give more balance to Unarmed/Melee, have better chance of reaching ranged targets as they would have to walk to preserve AP or change weapon to 1 hand weapon which uses AP to change weapon.
Chrupek:
Excellent idea. Makes sense, but it will do p90 bursters overpowered.
I think that only theis small suggestion should be implemented: with bonus move perk, your APs regenerates while moving. slowly, of course. Like 1/4 (or 1/2 for 2x bonus move). No regeneration at all, without this perk.
and another RT unrelated perk: earlier sequence. I think that sequence should be somehow important in RT fight. Maybe high sequence should give some extra APs regeneration at start of 'resting' (standing and waiting for Aps). for example: sniper with high sequence, has 8 Aps max, but now hes drained. Hes running around corner, and there he start to rest. Normally he should wait 3 secs for 2 Aps, but with bonus of sequence, first 2 APs are spawned almost immediately. The rest Aps are growing normally.
T-888:
--- Quote from: Tomowolf on October 28, 2011, 06:33:37 PM ---Implement stun, dash and slowing punches : - D. We would have real ninja wastelanders not like now punching bluesuiters.
And for real statement - unarmed& melee are only good with camping small building and can be used in TC ut they would need to outnumber enemies with BG or it would be useless shit.
Next thing is that some weapons still are like water weapons or work like stick and stones.
Moreover some dashing punches/attacks with melee weapons should be implemented to have CHANCE to hit enemy in open area(in closed area it would make it more funny but teleporting guys would not be easy to make).
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1/4 barely touches anything in this topic , the rest is questionable personal opinion witch is really pointless unless you make a new suggestion and support it more precisely , you don't even give opinion about the suggestion itself only some byproduct problem , witch you didn't even read all posts and give opinion about the rest of solutions how to balance unarmed , melee weapons.
--- Quote from: Jotisz on October 28, 2011, 06:45:58 PM ---AP bar for movement would bring RT closer to TB which I think is one thing that would be good.
tons of pure opinion that are unimportant to this suggestion.....
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RT closer to TB huh ? Please make a new suggestion , i don't see how this concerns this subject at all.
--- Quote from: Johnnybravo on October 28, 2011, 07:33:48 PM ---Not a bad idea, action points should either regenerate or movement should be faster. Because currently, characters with less action points have cheaper movement in CTB.
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Thank you for actually noticing the suggestion itself.
Not bad a point , it would actually make sense if characters with more action points have an advantage in movement , simply put if they have more action points they would regenerate AP more faster than characters with less points , while running or walking.
--- Quote from: A concerned wastelander on October 28, 2011, 08:15:15 PM ---Remove the one hex burst damage increase and melee weapons will get there rightful place.
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Really ? Okay please make a new suggestion and lets talk about it.
--- Quote from: Chrupek on October 28, 2011, 09:11:44 PM ---Excellent idea. Makes sense, but it will do p90 bursters overpowered.
I think that only theis small suggestion should be implemented: with bonus move perk, your APs regenerates while moving. slowly, of course. Like 1/4 (or 1/2 for 2x bonus move). No regeneration at all, without this perk.
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Thank you for acknowledging this subject.
I don't think it is a good idea to make such perks , everyone would take bonus move perk then another " must have perk ", it would give less space for others utilities for characters and therefore make even more alts due to unnecessary variations of them , as i said this is a utility for everyone not limited by perks or anything else to be more precise.
About the p90 being overpowered , well i personally think that big gunners would be overpowered. But i can't give any hard proof or strong arguments for that so it's pointless to mention it from my or your side , this needs a test to actually see how things go.
About sequence affecting RT combat , that really needs a new suggestion. I think something like that have been suggested , at least the concept that sequence affects RT combat , try to search for it i'm sure you will find something.
--- Quote from: ThePhoenix77 on October 28, 2011, 08:36:49 PM ---How about making running with 2 hand weapon use AP - I think this would give more balance to Unarmed/Melee, have better chance of reaching ranged targets as they would have to walk to preserve AP or change weapon to 1 hand weapon which uses AP to change weapon.
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A completly new suggestion.
So many ideas , why only in this topic ? Don't get me wrong most people here come with genuine new ideas and systems that needs a new topic for them to be discussed in order for this topic to stay somehow on track and not go completly off topic.
ThePhoenix77:
--- Quote from: T-888 on October 28, 2011, 10:42:38 PM ---A completly new suggestion.
So many ideas , why only in this topic ? Don't get me wrong most people here come with genuine new ideas and systems that needs a new topic for them to be discussed in order for this topic to stay somehow on track and not go completly off topic.
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How is it off topic?
--- Quote from: T-888 on October 27, 2011, 10:25:00 PM ---So my suggestion is to allow actions points to regenerate at a decreased speed while running and walking.
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making running with 2 hand weapon use AP = regenerates at decreased speed
T-888:
--- Quote from: ThePhoenix77 on October 28, 2011, 11:12:15 PM ---How is it off topic?making running with 2 hand weapon use AP = regenerates at decreased speed
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The thing is it may not be completely off topic , but it surfaces a brand new idea that should be discussed and overseen in a separate topic , to not make this suggestion a complete mix of various stuff , some suggests some movement action bar instead of this suggestion , another one new fix for unarmed/melee weapon balance that concerns only one problem of my idea , in the end this discussion can end up in a big mix , barely unreadable.
It is an observation made by me , it is how some topics go to utter unreadable shit.
Making 2 handed weapons use up action points or and make them regenerate your points at decreased speed , sounds like a simple limitation , interesting but what it will achieve ? One handed and two handed weapons have already differences that makes them balanced , one handed weapons cost less action points but deal less damage at the same time , two handed weapons cost more AP and deal more damage. So you will just give a bigger disadvantage to two handed and make one handed weapons more powerful against everything including unarmed , melee weapons since two handed weapons could be used less because of that limitation , still that is not for sure. because .....
People will be still able shoot you in eyes with lazor , 223 pistol or whatever without any penalty , the same thing goes for two handed weapons they will still one hex burst you and shoot you in eyes , the decreased speed of action points regenerating while using 2 handed weapons couldn't give big enough effect to give any effective results.
So yes it is a brand new idea that concerns more weapon , skill balance than my suggestion.
My idea is that everyone has the same utility that is pretty much not limited by anything no fucking two handed weapons , no fucking perks and no fucking special stats. This feature is close to universal since the only thing that makes a difference is more action points , more AP means faster regenerating while running , since the speed is calculated from the maximum action point count it is flexible , doesn't need any perks , specials or anything.
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