Other > Suggestions
Action point regeneration.
T-888:
--- Quote from: Cold_Fusion on October 28, 2011, 09:44:08 AM ---Yup, it would finally make HtH combat somewhat balanced.
;)
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Sure it will until guys with guns gonna start using bonus move perk in real time. Pointless change.
:)
--- Quote from: LagMaster on October 28, 2011, 10:39:43 AM ---how about a new AP bar, called movement bar. if the MP bar has MP in it the AP bar recahrges normaly, if it is deapbled by moving/ running and the AP will not recharge
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I don't see the reason for this movement bar. What it will bring to the 2238 combat system ? As far as i understand it would be just a limitation towards fast paced pvp , hey no offense we could then just disable running while in combat , this place would become more like requiem and some tla , yuck!
--- Quote from: avv on October 28, 2011, 11:21:17 AM ---Long range fighters would benefit most for sure because they would get few free shots if there's enough room to keep running. Unarmed would be even more pointless but it's already pointless beyond saving.
In the end ap regen while moving wouldn't be that big deal, it would mostly affect small group and rambo pvp anyway.
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Nobody has even asked me specific numbers , the rate at witch you regenerate action points while running. I have come up that it could be 1/4 speed of the current action points , for example if you have 12 action points you regenerate AP's while running as you had 3 points. So those snipers would have to run for a quite a while to get " free shots " , fallout maps aren't just big fields with no cover after all , i don't think someone specificly will benefit from it as i said it's just a utility for everyone.
Well i gave possible solutions to save unarmed right now , without even implementing this suggestion , it is not beyond saving. I think i have to make another suggestion for those features to be seen and acknowledged.
Tomowolf:
Implement stun, dash and slowing punches : - D. We would have real ninja wastelanders not like now punching bluesuiters.
And for real statement - unarmed& melee are only good with camping small building and can be used in TC ut they would need to outnumber enemies with BG or it would be useless shit.
Next thing is that some weapons still are like water weapons or work like stick and stones.
Moreover some dashing punches/attacks with melee weapons should be implemented to have CHANCE to hit enemy in open area(in closed area it would make it more funny but teleporting guys would not be easy to make).
Jotisz:
AP bar for movement would bring RT closer to TB which I think is one thing that would be good.
About unarmed and melee as others said their damage should be made more massive. Hitting someone with a sledge should have a greater chance for KO but should always knock back at least. Knives and spears should do a lot of damage too why cause with a gun you shoot straight so an armor should be able to defend but a circular motion with a blade could be able to go in between the holes of the armors and it should be easier then with shooting. Same goes to (spiked) knuckles.
Melee should be able to kill even a combat armor guy with 2-3 attacks (without critical hits). And it wouldn't be overpowered why cause the player would be forced to get close and two 1 hex burst usually able to finish most of the players.
Johnnybravo:
Not a bad idea, action points should either regenerate or movement should be faster. Because currently, characters with less action points have cheaper movement in CTB.
--- Quote ---Melee should be able to kill even a combat armor guy with 2-3 attacks (without critical hits)
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Blah, Blah, just no.
A concerned wastelander:
--- Quote from: Cold_Fusion on October 28, 2011, 09:44:08 AM ---Yup, it would finally make HtH combat somewhat balanced.
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Remove the one hex burst damage increase and melee weapons will get there rightful place.
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