Other > Suggestions
Action point regeneration.
T-888:
This is a suggestion that could give more variation to the current combat system we use , but i am not sure if it can be implemented with current engine , anyway i don't see the harm to suggest this and find out , simply put if a developer tells us this is impossible to implement then it is impossible , if a developer doesn't tell us anything then it is possible and maybe they will consider this or not , well if this isn't planned or considered we will probably gonna know about it , but i am willing to take these odds.
Real time mode presented as CTB , continues turn based by the fallout tactics developers in witch everyone can act at the same time, and action points are regenerated at a rate based on Agility , in fonline it is based on action points if i am not mistaken. Being more specific we regenerate a fixed amount of action points based on our maximum action point count , only if we aren't doing any actions picking up items , opening doors , shooting , reloading etc. etc. well you all know how RT goes now.
So my suggestion is to allow actions points to regenerate at a decreased speed while running and walking.
I will not give a exact number how much , there is where this community comes in , if this will be somewhat accepted we can all discuss about specifics.
I don't want to make some poll , want you to actually write if you like this idea because mostly people write what they don't like , this may waste a possibly good suggestion.
Ganado:
Poor unarmed characters. :'(
Wouldn't this also just make snipers more powerful since they could shoot from 50 hexes, then walk/run away while still reloading APs, so that the enemy can never get into range?
T-888:
--- Quote from: Dishonest Abe on October 27, 2011, 10:29:16 PM ---Poor unarmed characters. :'(
Wouldn't this also just make snipers more powerful since they could shoot from 50 hexes, then walk/run away while still reloading APs, so that the enemy can never get into range?
--- End quote ---
It doesn't make anyone more powerful it gives more utility to everyone , not only snipers imagine a big gunner chasing a sniper with avenger minigun in his hands while he is in range. This exact scenario you are describing , it's called guerilla tactics , not exactly but similar. Therefore more variations in combat and if we would make the AP regeneration while running and walking " balanced " you know get it right it wouldn't make such a big deal you think.
About unarmed characters , the solution is to increase the range witch they can hit a target and or decrease the actions points of enemy target when hit by unarmed or a melee hit therefore balancing this feature. Would make it interesting if an unarmed character gets into range he could still chase, regenerate action points and hit. Even more variation in combat.
This all requires work , i know that but the game has so much potential i can't even grasp it.
RavenousRat:
AP regeneration is based on AP and not on AG, because Jet and Action Boy perk would be useless then, as it would give you only starting APs.
And AP regenerating while moving was suggested already and of course it wasn't good idea, because:
--- Quote from: Dishonest Abe on October 27, 2011, 10:29:16 PM ---Poor unarmed characters. :'(
--- End quote ---
They're already not so good to play, as enemy can always simply run away from you, with this suggestion he won't only run away, but also will shoot you from time to time.
I think removing APs while moving is much better ^_^ And Bonus Move perk could affect it somehow in RT.
Because of removing APs while moving, it could regenerate much faster than now.
And of course impossibility to run when you have 0 APs left, only walk, and no AP degeneration when walking.
But again, then unarmed/melee won't do anything, if they will chase thier target, they will have no AP to do something with it.
This suggestion won't affect SG/BG/EW/Throwers much as they all will suffer (well bursters will suffer more), and will nerf unarmed/melee only.
T-888:
--- Quote from: RavenousRat on October 27, 2011, 10:47:46 PM ---AP regeneration is based on AP and not on AG, because Jet and Action Boy perk would be useless then, as it would give you only starting APs.
--- End quote ---
Thank you for clarifying it for me.
--- Quote from: RavenousRat on October 27, 2011, 10:47:46 PM ---And AP regenerating while moving was suggested already and of course it wasn't good idea, because:They're already not so good to play, as enemy can always simply run away from you, with this suggestion he won't only run away, but also will shoot you from time to time.
I think removing APs while moving is much better ^_^ And Bonus Move perk could affect it somehow in RT.
Because of removing APs while moving, it could regenerate much faster than now.
And of course impossibility to run when you have 0 APs left, only walk, and no AP degeneration when walking.
But again, then unarmed/melee won't do anything, if they will chase thier target, they will have no AP to do something with it.
This suggestion won't affect SG/BG/EW/Throwers much as they all will suffer (well bursters will suffer more), and will nerf unarmed/melee only.
--- End quote ---
Unarmed of melee weapons shouldn't ever be as powerful as a gun , they were exceptionally weaker in all fallout series so i don't see the point of changing that. Read my previous post i told it how it could be somehow balanced.
The bold part is useless you stated an argument and answered it by yourself , that wouldn't help unarmed or melee characters at any way.
This would make the game more tactical if snipers have a good position on a clear field it wouldn't be just so easy as to rush from one side. More variation in combat.
If someone wants 2238 combat to be more interesting they should find reasons why it should be implemented rather than telling why it is not good and not finding solutions.
Navigation
[0] Message Index
[#] Next page
Go to full version