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Temporary issues
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Author
Topic: Temporary issues (Read 41623 times)
Izual
Roaming entertainer.
Re: Temporary issues
«
Reply #15 on:
March 31, 2010, 04:57:03 pm »
Added four guards in the Hub entrance, in case they have to fight with caravan guards, so that not all the Hub police dies before caravan guards (Waiting for bug fix).
Logged
My
Youtube channel
.
"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Atom
Rotator
Re: Temporary issues
«
Reply #16 on:
April 03, 2010, 02:06:09 am »
Disabled all fov related mechanics (engine's default are used) until further notice.
«
Last Edit: June 05, 2010, 05:44:47 am by Atom
»
Logged
Izual
Roaming entertainer.
Re: Temporary issues
«
Reply #17 on:
April 07, 2010, 04:50:13 pm »
Added more guards in Junktown until FOV issues are fixed or old guards are improved, or new guards are added.
Logged
My
Youtube channel
.
"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Izual
Roaming entertainer.
Re: Temporary issues
«
Reply #18 on:
May 24, 2010, 05:09:35 pm »
Entrance of San Francisco's tanker is blocked, waiting for a bug to be fixed.
Logged
My
Youtube channel
.
"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Wipe
Rotator
Random is god
Re: Temporary issues
«
Reply #19 on:
June 05, 2010, 02:43:22 am »
A Man's Job
quest temporary disabled.
Logged
Games are meant to be created, not played...
Atom
Rotator
Re: Temporary issues
«
Reply #20 on:
June 05, 2010, 05:46:59 am »
Quote from: Atom on April 03, 2010, 02:06:09 am
Disabled all fov related mechanics (engine's default are used) until further notice.
This is the notice, all known bugs that happened upon testing the optimized custom fov are fixed, and it happen to be faster than engine's default mechanics.
Logged
JovankaB
Guest
Re: Temporary issues
«
Reply #21 on:
June 15, 2010, 04:09:36 pm »
Maida Buckner in Klamath temporarily removed.
Logged
Wipe
Rotator
Random is god
Re: Temporary issues
«
Reply #22 on:
June 19, 2010, 06:48:47 pm »
Temporary removed ghouls in Necropolis.
EDIT: If you want to buy bunker base, contact with GM (PM/IRC).
«
Last Edit: July 14, 2010, 10:04:02 pm by Wipe
»
Logged
Games are meant to be created, not played...
Wipe
Rotator
Random is god
Re: Temporary issues
«
Reply #23 on:
September 12, 2010, 11:06:42 pm »
Hinkley arena temporary locked.
Should be working again. ~Surf
«
Last Edit: October 02, 2010, 12:49:57 am by Surf Solar
»
Logged
Games are meant to be created, not played...
Surf
Moderator
это моё.
Re: Temporary issues
«
Reply #24 on:
October 06, 2010, 01:52:49 am »
Iguana Dealer in Hub temporarily removed.
Logged
What Remains on ModDB
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What Remains Forum on the prestigious RPGCodex®
Atom
Rotator
Re: Temporary issues
«
Reply #25 on:
November 19, 2010, 10:46:41 pm »
Server has been put in a deep debug mode, this may cause lags in the next few days.
Town control has been reset, controlling factions lost control over the towns.
Logged
Surf
Moderator
это моё.
Re: Temporary issues
«
Reply #26 on:
November 29, 2010, 07:32:10 am »
Town Greeter in Broken Hills has been temporarily removed.
Logged
What Remains on ModDB
|
What Remains Forum on the prestigious RPGCodex®
Wipe
Rotator
Random is god
Re: Temporary issues
«
Reply #27 on:
February 07, 2011, 08:52:11 pm »
Removed merc seller in Broken Hills. Most likely he will
not
come back in this session.
Logged
Games are meant to be created, not played...
Surf
Moderator
это моё.
Re: Temporary issues
«
Reply #28 on:
February 13, 2011, 03:54:14 am »
The polish subforum got disabled for some time due to excessive use of forumtrolling, flaming and other nonsense. Having a seperate language subforum is a privilege and can be taken away if the rules don't get followed. Other changes apply to the french subforum, which got disabled by request, aswell as the russian subforum which now redirects to the russian section of 2238 on FOnline.ru .
Logged
What Remains on ModDB
|
What Remains Forum on the prestigious RPGCodex®
Wipe
Rotator
Random is god
Re: Temporary issues
«
Reply #29 on:
August 12, 2011, 09:35:07 pm »
First of all: it is
NOT
an update.
- many faction name added (Generic Name X), where X is 1-700+
- gathering timeout /4
- crafting timeout /2
- faster base worldmap speed
- pathfinder gives more speed bonus
- chance for rats/radscorps/shit-encounters drastically lowered
- ammo crafting gives +50% bullets
- talk timer *2
- barter timer +15s
Remember, this changes are
temporary
and will
not
be a part of next update (which is connected to server wipe, as we all know). Proper values will - most likely - revert to original ones (with some notable exceptions such as wm speed), but this small edit will give you a change to check, how 2238 will look like, if most discussed parts of mechanics are made little "softer".
As you can see, this are small changes that - we hope
- won't make game unplayable until server reset (what will happen if we start so-called "pre-wipe madness", as requested by lot of players). Maybe something good can come out of that, maybe not. We'll see. Meanwhile - have fun.
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Games are meant to be created, not played...
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fodev.net
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FOnline:2238 Forum
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Temporary issues