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Author Topic: Temporary issues  (Read 41647 times)

Izual

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Re: Temporary issues
« Reply #15 on: March 31, 2010, 04:57:03 pm »

Added four guards in the Hub entrance, in case they have to fight with caravan guards, so that not all the Hub police dies before caravan guards (Waiting for bug fix).
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Atom

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Re: Temporary issues
« Reply #16 on: April 03, 2010, 02:06:09 am »

Disabled all fov related mechanics (engine's default are used) until further notice.
« Last Edit: June 05, 2010, 05:44:47 am by Atom »
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Izual

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Re: Temporary issues
« Reply #17 on: April 07, 2010, 04:50:13 pm »

Added more guards in Junktown until FOV issues are fixed or old guards are improved, or new guards are added.
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Izual

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Re: Temporary issues
« Reply #18 on: May 24, 2010, 05:09:35 pm »

Entrance of San Francisco's tanker is blocked, waiting for a bug to be fixed.
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Wipe

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Re: Temporary issues
« Reply #19 on: June 05, 2010, 02:43:22 am »

A Man's Job quest temporary disabled.
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Atom

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Re: Temporary issues
« Reply #20 on: June 05, 2010, 05:46:59 am »

Disabled all fov related mechanics (engine's default are used) until further notice.
This is the notice, all known bugs that happened upon testing the optimized custom fov are fixed, and it happen to be faster than engine's default mechanics.
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JovankaB

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Re: Temporary issues
« Reply #21 on: June 15, 2010, 04:09:36 pm »

Maida Buckner in Klamath temporarily removed.
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Wipe

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Re: Temporary issues
« Reply #22 on: June 19, 2010, 06:48:47 pm »

Temporary removed ghouls in Necropolis.

EDIT: If you want to buy bunker base, contact with GM (PM/IRC).
« Last Edit: July 14, 2010, 10:04:02 pm by Wipe »
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Wipe

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Re: Temporary issues
« Reply #23 on: September 12, 2010, 11:06:42 pm »

Hinkley arena temporary locked.


Should be working again. ~Surf
« Last Edit: October 02, 2010, 12:49:57 am by Surf Solar »
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Surf

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Re: Temporary issues
« Reply #24 on: October 06, 2010, 01:52:49 am »

Iguana Dealer in Hub temporarily removed.

Atom

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Re: Temporary issues
« Reply #25 on: November 19, 2010, 10:46:41 pm »

Server has been put in a deep debug mode, this may cause lags in the next few days.
Town control has been reset, controlling factions lost control over the towns.
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Surf

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Re: Temporary issues
« Reply #26 on: November 29, 2010, 07:32:10 am »

Town Greeter in Broken Hills has been temporarily removed.

Wipe

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Re: Temporary issues
« Reply #27 on: February 07, 2011, 08:52:11 pm »

Removed merc seller in Broken Hills. Most likely he will not come back in this session.
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Surf

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Re: Temporary issues
« Reply #28 on: February 13, 2011, 03:54:14 am »

The polish subforum got disabled for some time due to excessive use of forumtrolling, flaming and other nonsense. Having a seperate language subforum is a privilege and can be taken away if the rules don't get followed. Other changes apply to the french subforum, which got disabled by request, aswell as the russian subforum which now redirects to the russian section of 2238 on FOnline.ru .

Wipe

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Re: Temporary issues
« Reply #29 on: August 12, 2011, 09:35:07 pm »

First of all: it is NOT an update.

- many faction name added (Generic Name X), where X is 1-700+
- gathering timeout /4
- crafting timeout /2
- faster base worldmap speed
- pathfinder gives more speed bonus
- chance for rats/radscorps/shit-encounters drastically lowered
- ammo crafting gives +50% bullets
- talk timer *2
- barter timer +15s

Remember, this changes are temporary and will not be a part of next update (which is connected to server wipe, as we all know). Proper values will - most likely - revert to original ones (with some notable exceptions such as wm speed), but this small edit will give you a change to check, how 2238 will look like, if most discussed parts of mechanics are made little "softer".

As you can see, this are small changes that - we hope :) - won't make game unplayable until server reset (what will happen if we start so-called "pre-wipe madness", as requested by lot of players). Maybe something good can come out of that, maybe not. We'll see. Meanwhile - have fun.
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