Alright, i think i might get my answer from that topic, but i still have no clue whats DR, AC e.t.c.
It's really easy to see damage, example 10mm AP and JHP difference:APAC modifier 0DR modifier -25Damage adj 3/4JHPAC modifier 0DR modifier 25Damage adj 2/1So, you shooting with AP bullets, target has leather jacket (20% resistance from normal).For example your pistol dealing 20 damage, so 20*3/4 = 15. 20-25=0 (i don't think resistance can be negative) So you dealing 15 damage.Now you shooting with JHP bullets.Again 20 damage. 20*2=40, 20%+25%=55%. 40-55%=18. You dealing on 3 damage more.But if target has more %, JHP become useless. Btw, scorpions/geckos etc. has armor! They're not like bluesuiters. Look at wiki and see they have damage treshold and resistances. So JHP really good to kill bluesuiters.So JHP deals 150% damage to 0% resist (x2 damage, 25% resist so damage*2*3/4), when AP vs 0 resists deals only 75% damage, so JHP will do twice damage vs bluesuiter than AP.DamageResistance and DamageTreshold
I can already quite see this is what i was looking for, thanks man. But can someone explain me whats AC modifier, DR modifier and Damage adj?
AC = Armor Class, than more AC, than harder to hit you. You don't need much skill at weapon to hit target with low AC, but guy with 10 AGI and BOS combat armor can has 30 AC, so your shot can miss, if you don't have enough skill. If ammo has -10 AC, for example, so that means that guy will have 30-10=20 AC, so that ammo gives your additional % to hit.DR = Damage Resistance, % of damage that go nowhere. Guy with rocketlauncher hitted you on 50 damage. You have 50% resistance 50-50%=25. So you lost only 25 HP.Damage adj = Damage Adjusment, % of damage that bullet will do. For example 3/1, your rifle do 15 damage, but bullet 15*3/1=45 damage.