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Author Topic: Armor piercing ammunition  (Read 2145 times)

Armor piercing ammunition
« on: February 14, 2010, 01:33:22 pm »

So, ive been wondering alot (and thats really alot) about armor piercing (AP, FMJ) ammo, and pretty much i got no clue about its usefulness and perks. Ive never used it much because it does quite noticable lower damage than hollow-point ammo, even to light armored targets like raiders. So, would appretiate if anyone would explain me the point and situations where AP ammo is better than JHP. Im also interested in numbers, the damage difference both types of ammo deal to, lets say, metal armor guy. Also, what are the ammo modifiers like AC, DC or smth.
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Re: Armor piercing ammunition
« Reply #1 on: February 14, 2010, 01:40:18 pm »

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Re: Armor piercing ammunition
« Reply #2 on: February 14, 2010, 01:44:41 pm »

Alright, i think i might get my answer from that topic, but i still have no clue whats DR, AC e.t.c.
« Last Edit: February 14, 2010, 01:46:33 pm by Quentin Lang »
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Re: Armor piercing ammunition
« Reply #3 on: February 14, 2010, 01:45:03 pm »

It's really easy to see damage, example 10mm AP and JHP difference:

AP
AC modifier   0
DR modifier     -25
Damage adj  3/4

JHP
AC modifier     0
DR modifier     25
Damage adj  2/1

So, you shooting with AP bullets, target has leather jacket (20% resistance from normal).
For example your pistol dealing 20 damage, so 20*3/4 = 15. 20-25=0 (i don't think resistance can be negative) So you dealing 15 damage.
Now you shooting with JHP bullets.
Again 20 damage. 20*2=40, 20%+25%=55%. 40-55%=18. You dealing on 3 damage more.

But if target has more %, JHP become useless. Btw, scorpions/geckos etc. has armor! They're not like bluesuiters. Look at wiki and see they have damage treshold and resistances. So JHP really good to kill bluesuiters.

So JHP deals 150% damage to 0% resist (x2 damage, 25% resist so damage*2*3/4), when AP vs 0 resists deals only 75% damage, so JHP will do twice damage vs bluesuiter than AP.


Alright, i think i might get my answer from that topic, but i still have no clue whats DR, AC e.t.c.

DamageResistance (easy to understood) and ArmorClass (% to dodge)
« Last Edit: February 14, 2010, 01:47:38 pm by UbiValkin »
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Re: Armor piercing ammunition
« Reply #4 on: February 14, 2010, 01:48:26 pm »

It's really easy to see damage, example 10mm AP and JHP difference:

AP
AC modifier   0
DR modifier     -25
Damage adj  3/4

JHP
AC modifier     0
DR modifier     25
Damage adj  2/1

So, you shooting with AP bullets, target has leather jacket (20% resistance from normal).
For example your pistol dealing 20 damage, so 20*3/4 = 15. 20-25=0 (i don't think resistance can be negative) So you dealing 15 damage.
Now you shooting with JHP bullets.
Again 20 damage. 20*2=40, 20%+25%=55%. 40-55%=18. You dealing on 3 damage more.

But if target has more %, JHP become useless. Btw, scorpions/geckos etc. has armor! They're not like bluesuiters. Look at wiki and see they have damage treshold and resistances. So JHP really good to kill bluesuiters.

So JHP deals 150% damage to 0% resist (x2 damage, 25% resist so damage*2*3/4), when AP vs 0 resists deals only 75% damage, so JHP will do twice damage vs bluesuiter than AP.


DamageResistance and DamageTreshold
I can already quite see this is what i was looking for, thanks man. But can someone explain me whats AC modifier, DR modifier and Damage adj?
Oh, and EDIT: If i shoot JHP ammo to a guy with LJ or LA to head (where technically there should be no armor) does it count as no armor? Are JHP bullets to head for LA armored guy better than AP to torso?
« Last Edit: February 14, 2010, 01:54:32 pm by Quentin Lang »
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Re: Armor piercing ammunition
« Reply #5 on: February 14, 2010, 01:53:23 pm »

I can already quite see this is what i was looking for, thanks man. But can someone explain me whats AC modifier, DR modifier and Damage adj?

AC = Armor Class, than more AC, than harder to hit you. You don't need much skill at weapon to hit target with low AC, but guy with 10 AGI and BOS combat armor can has 30 AC, so your shot can miss, if you don't have enough skill. If ammo has -10 AC, for example, so that means that guy will have 30-10=20 AC, so that ammo gives your additional % to hit.
DR = Damage Resistance, % of damage that go nowhere. Guy with rocketlauncher hitted you on 50 damage. You have 50% resistance 50-50%=25. So you lost only 25 HP.
Damage adj = Damage Adjusment, % of damage that bullet will do. For example 3/1, your rifle do 15 damage, but bullet 15*3/1=45 damage.
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Re: Armor piercing ammunition
« Reply #6 on: February 14, 2010, 01:56:42 pm »

AC = Armor Class, than more AC, than harder to hit you. You don't need much skill at weapon to hit target with low AC, but guy with 10 AGI and BOS combat armor can has 30 AC, so your shot can miss, if you don't have enough skill. If ammo has -10 AC, for example, so that means that guy will have 30-10=20 AC, so that ammo gives your additional % to hit.
DR = Damage Resistance, % of damage that go nowhere. Guy with rocketlauncher hitted you on 50 damage. You have 50% resistance 50-50%=25. So you lost only 25 HP.
Damage adj = Damage Adjusment, % of damage that bullet will do. For example 3/1, your rifle do 15 damage, but bullet 15*3/1=45 damage.
K,  got that mate, big thanks.
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Re: Armor piercing ammunition
« Reply #7 on: February 15, 2010, 10:52:21 am »

http://fodev.net/forum/index.php?topic=935.msg7545#msg7545

I'll eventually put that on the wiki, I really will, but a bit later this month.
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